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That's not entirelly true, there are for instance Python bindings, and I think some work exists on bindings for other languages. I just think they don't always
by Arelius 6y ago
That's not entirelly true, there are for instance Python bindings, and I think some work exists on bindings for other languages. I just think they don't always have a lot of support until a case exists where it ends up being really valuable. Film studios in the case of Python.
https://docs.unrealengine.com/en-US/PythonAPI/introduction.html https://docs.unrealengine.com/en-US/PythonAPI/introduction.h...
- robmaister 6y agoUnreal's Python integration is incredible. I made some modifications to it at work to run a version of WinPython (both for loose scripts outside the engine and pip access) It's great for complex asset pipelines and quick one-off editor scripts, at least in my experience. The only thing that felt a bit wonky to me was attempting to use bitflag enums.
- Arelius 6y agoThat's actually good to hear. I haven't used it, but it seems that it's important for some clients!