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AndyNemmity
searching PlanetScale…
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91.
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AndyNemmity
10mo ago
I experience the same things. What I’ve found is there is no issue I can’t solve so it doesn’t repeat. The real issue is I don’t know the issues ahead of time. So each experience is an iteration stopping things I didn’t know would happen. T
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AndyNemmity
10mo ago
Exactly. That adds actual value. Some of the 1000s of projects do this. Those pieces add value, if the tool adds value which also isn’t a given
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AndyNemmity
10mo ago
I mean, it’s not vibes. I make real projects, and the failures of AI doing it force me to make fixes so that it only ever fails doing that thing once. Then it no longer fails to do that thing. But the things I am doing might not be the thin
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AndyNemmity
10mo ago
An example of a skill i gave, adding image generation to nano banana. another is one claude code ships with, using rip grep. Those are actual features. It's adding deterministic programs that the llm calls when it needs something.
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AndyNemmity
10mo ago
and put it in all caps, so it knows you mean business.
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AndyNemmity
10mo ago
The funny part is, the vast majority of them are barely doing anything at all. All of these systems are for managing context. You can generally tell which ones are actually doing something if they are using skills, with programs in them. Be
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AndyNemmity
10mo ago
That's a rational argument. In practice, what we're actually doing for the most part is managing context, and creating programs to run parts of tasks, so really the system prompts and builtin tools and settings have very little re
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AndyNemmity
10mo ago
Okay, Claude.md is an md file with instructions. Agents are an md file with instructions. Skills are an md file with instructions. Commands are.. you get the point. We're just dealing with instructions. Claude.md is handled by Claude C
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AndyNemmity
10mo ago
Yeah, at a certainly level, it's just a ton of fun to do. I think that's why so many of us are playing with it. It's also deeply interesting because it's essentially unsolved space. It's the same excitement as the b
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AndyNemmity
10mo ago
So MCPs are a bunch of, essenntially skill type objects. But it has to tell you about all of them, and information about all of them up front. So a Skill is just a smaller granulatrity level of that concept. It's just one of the indivi
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AndyNemmity
10mo ago
It was happening significantly before the rise of AI. It's even more now. I am not sure where exactly we are headed through all this, but I feel like overall having data be a shared commons has been beneficial.
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AndyNemmity
10mo ago
I understand the use case for plannotator. I understand why you did it that way. I am working alone. So I am instead having plans automatically update. Same conception, but without a human in the mix. But I am utilizing skills heavily here.
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AndyNemmity
10mo ago
I wish that were true. Models don't feel like they've really had massive leaps. They do get better, but not enough to change any of the configuration I have. But you are correct, there is a real possibility that the time invested
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AndyNemmity
10mo ago
Your approach essentially matches mine, but I call them plans. I agree with you that the other tools don't seem to add any value compared to this structure. I think at this point in time, we both have it right.
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AndyNemmity
10mo ago
I tend to agree with you, however compacting has gotten much worse. So... it's tough. I think memory abstractions are generally a mistake, and generally not needed, however I also think that compacting has gotten so wrong recently that
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AndyNemmity
10mo ago
That's completely fair, I also don't have much faith in that anymore. Very often, the people who make those claims have the most basic implementation that barely is one. I'm not sure if the problems you run into with using LL
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AndyNemmity
10mo ago
There is certainly a level where at any time you could be building some abstraction that is no longer required in a month, or 3. I feel that way too. I have a lot of these things. But the reality is, it doesn't really happen that often
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AndyNemmity
10mo ago
I got similar feedback with my first blog post on my do router - https://vexjoy.com/posts/the-do-router/ Here is what I don't get. it's trivial to do this. Mine is of course customized to me and what I d
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AndyNemmity
10mo ago
In my experience, I'm at the most where I entirely ignore Claude.md - so it's very interesting how many people have very different experiences.
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AndyNemmity
10mo ago
It does, Claude.md is the least effective way to communicate to it. It's always interesting reading other people's approaches, because I just find them all so very different than my experience. I need Agents, and Skills to perform
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AndyNemmity
10mo ago
I'm the opposite, I find it straight forward to use all these things, and am surprised people aren't getting it. I've been trying to write blogs explaining it recently, but I don't think I'm very good at making it s
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AndyNemmity
10mo ago
I don't understand the use case. I think if you don't use agents, and skills currently effectively, then perhaps this is useful. If you're using them though, we no longer have the problem of Claude forgetting things.
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AndyNemmity
10mo ago
the correct link is here: https://vexjoy.com/posts/everything-that-can-be-deterministi... i can't delete the submission, so i just resubmitted it.
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Everything That Can Be Deterministic, Should Be: My Claude Code Setup
(vexjoy.com)
2 points
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AndyNemmity
10mo ago
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0 comments
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Everything That Can Be Deterministic, Should Be
(vexjoy.com)
1 points
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AndyNemmity
10mo ago
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3 comments
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The /Do Router: Keyword Matching for Specialist Selection in Claude Code
(vexjoy.com)
2 points
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AndyNemmity
10mo ago
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1 comments
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AndyNemmity
10mo ago
I use a command router I’ve named /do which consistently and correctly calls agents and skills in the paths I want them. There is much more I could say about the do router, I have it auto update with new agents and skills, and have it
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AndyNemmity
10mo ago
It isn't particularly useful. It uses a lot of context without a lot of value. Claude has written a blog post saying as much. Skills keep the context out unless it's needed. It's a much better system in my experience.
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AndyNemmity
10mo ago
I had never used Typescript, I still don't even know the syntax as I haven't looked at a single line of code or text. I've done everything through claude code. I'm pretty surprised how far along I am after a week. I coul
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Show HN: A week of progress making a game in Claude Code without any coding
(play.wrestlejoy.com)
1 points
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AndyNemmity
10mo ago
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1 comments
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