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AgentK20
searching PlanetScale…
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91.
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AgentK20
6y ago
Duplicate of https://news.ycombinator.com/item?id=25628558 with more discussion over there, albeit different news article.
92.
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AgentK20
6y ago
And somehow Pokemon Go is down, too. They use GCP for hosting, but I'm not seeing other outages on GCP. Maybe they have deeper integration with Google's Cloud than publicly disclosed?
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AgentK20
6y ago
Can't update the link anymore, but a better link might've actually been https://twitter.com/BangBangClick/status/1319305553454288896 since that was the root of the conversation
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Creative Director of Stadia suggests streamers should pay license fees for games
(twitter.com)
4 points
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AgentK20
6y ago
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3 comments
95.
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AgentK20
6y ago
I would say likely due to the uneven population distribution around the world, combined with day-of-week trends due to people being off work/school. The more interesting datapoint to me is the hour-by-hour breakdowns of HTTP vs HTTPS,
96.
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AgentK20
6y ago
Jeff Bezos just got hit as well: https://twitter.com/JeffBezos/status/1283508547897171969
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AgentK20
6y ago
The cookie is not something that is "possessed". This is a case of two separate things you "know", such as a username and a password. If they added a second password, it would still only be 1FA. For it to be considered a
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AgentK20
6y ago
Noticed some outbound webhooks don't seem to be firing for me. Had to create and delete a Release a few times before it finally sent the webhook to fire off builds.
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AgentK20
6y ago
An in-house application that we (I) developed in order to handle game balancing, queuing, and overall network state for a multi-LB Minecraft network. The application's name is MasterControl, and it's architecture and design (or la
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AgentK20
6y ago
We bounced around through a few different hosts in the first two or three years of our operation, but for the past four years we've been consistently with SingleHop, now an INAP company. They've been great through the entire time
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AgentK20
6y ago
It's a bit off topic, but the challenge there is similar to a reply I wrote elsewhere in this thread about clock speeds. Minecraft is almost entirely single threaded, which means that you could get a $400 Google cloud instance and stil
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AgentK20
6y ago
This isn't a limit of our ability to procure hardware, but instead a limit of one of our 7-year-old monolithic applications. We're working on increasing its stability at high player counts, but it's a totally separate issue f
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AgentK20
6y ago
Offsite AWS Glacier backups, as well as a warm redundancy in another DC.
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AgentK20
6y ago
It's definitely something we're keeping our eye on. The challenge with that is that because Threadripper is so new, it's only just now beginning to be supported on server motherboards. In a few years we're hoping that th
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AgentK20
6y ago
About 60 of those machines are custom L7 frontend load balancers, and an additional 40-50 are database and dev machines. As for the actual gameservers, that's about the numbers we expect on average (150/box), although it varies wi
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AgentK20
6y ago
We actually just get a datacenter blend, but I _believe_ they've got us cordoned off on our own dedicated 40gbps Level3 (now Centurylink) line to prevent us getting attacked from harming other customers. It's not so much about whi
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AgentK20
6y ago
I'll be totally honest, I hadn't heard of Outposts till you mentioned it, but from my quick glance I'd say there's definitely potential in it, but I don't think it fits our use case particularly well. One of the cha
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AgentK20
6y ago
Neither. We've got a long-standing positive relationship with our data center and are operating on the same hardware that we started renting 4 years ago. Because of our initial investment to build up the fleet, we're now basically
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AgentK20
6y ago
The other problem for _our_ particular use case is that Minecraft is single-threaded, so it performs better on a quad-core 4GHz than an octa-core 2GHz, for example. Because of this, we use almost exclusively E3-12xx lineup CPUs at 3.6GHz+.
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AgentK20
6y ago
For models where static files need to be served efficiently, using cloud compute and aggressive CDNs works great. For any model where you've got volatile data that can't be cached (Gaming, VOIP, etc) you're tough out of luck.
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AgentK20
6y ago
Great to hear! Lots of the people who learned how to code because of Minecraft have ended up all over the industry. It's where I got my start, as well as many of my coworkers. That's part of our passion for making Hytale, to empow
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AgentK20
6y ago
Like many others have pointed out: Cost. I'm the CTO of a moderately sized gaming community, Hypixel Minecraft, who operates about 700 rented dedicated machines to service 70k-100k concurrent players. We push about 4PB/mo in egres
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Riot Games Acquires Hypixel Studios, Developer of Upcoming Block Game Hytale
(riotgames.com)
5 points
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AgentK20
6y ago
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0 comments
114.
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AgentK20
7y ago
This is an article from May 8, 2019.
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March 15 Pokemon Go Community day cancelled due to Covid-19
(pokemongo.nianticlabs.com)
1 points
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AgentK20
7y ago
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0 comments
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NASA declares Starliner mishap a “high visibility close call”
(arstechnica.com)
2 points
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AgentK20
7y ago
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0 comments
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AgentK20
7y ago
One of the features I like about it, though, is the ability to create arbitrary "pin" extensions that I can give out. I'd love for my phone number to be opt-in, worldwide. Getting spam on a particular extension? Guess Company
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AgentK20
7y ago
Any plans for Android? Would happily pay for a service like this.
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“Regarding What’s Been Happening”- Ooblets Response to Epic Games Store Backlash
(medium.com)
11 points
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AgentK20
7y ago
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4 comments
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AgentK20
8y ago
Absolute madmen
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