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The other problem for _our_ particular use case is that Minecraft is single-threaded, so it performs better on a quad-core 4GHz than an octa-core 2GHz, for exam
by AgentK20 6y ago
The other problem for _our_ particular use case is that Minecraft is single-threaded, so it performs better on a quad-core 4GHz than an octa-core 2GHz, for example. Because of this, we use almost exclusively E3-12xx lineup CPUs at 3.6GHz+. I don't believe DO publishes their underlying hardware specs, but last time that I ran benchmarks it performed in the 2.0-2.4GHz range, like most cloud providers. Even if their CPUs were identical, it would cost us $112,000/mo at stock pricing, which is significantly more than we're paying for our current deploy.
Your point does stand, though, that not all cloud providers have the bandwidth price gouging. I was mainly referring to GCP/AWS/Azure, who set the trend for the rest of the major providers.