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8bitpimp
searching PlanetScale…
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8bitpimp
9y ago
I spent around 5 years crippled by this very issue, to the point where I was so lonely I was terrified of any social contact, and close to not wanting to continue. It took just as long to 'recover' from this very real issue. You
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8bitpimp
9y ago
I have converted the presented algorythm to a non-recursive yielding version for what its worth: https://gist.github.com/8BitPimp/fb182d04f6c31cabdceb20f714b...
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8bitpimp
11y ago
If you look at main.cpp the vertex and framgment stages are abstracted via IShader, which also handles passing data between them. This emulates the programmable pipeline.
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8bitpimp
11y ago
I wrote a software implementation of OpenGL with the only goal of being able to play Quake3 using it. I can vouch that it is an amazing learning experience. The tutorial here doesnt seem to aproach the issues of performance however, which