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42yeah1
searching PlanetScale…
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1.
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Writing a Pathtracer in Lua, Week 5: LuaJIT and BVH
(blog.42yeah.is)
1 points
by
42yeah1
3y ago
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0 comments
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Show HN: Brasterd - A software renderer with terrible performance
(github.com)
1 points
by
42yeah1
5y ago
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0 comments
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Show HN: Highwaycam – an attempt to pretend that you are in front of the camera
(github.com)
1 points
by
42yeah1
6y ago
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0 comments
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Old source code of CS:GO and TF2 was leaked
(twitter.com)
2 points
by
42yeah1
6y ago
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0 comments
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by
42yeah1
6y ago
I guess it's like Marcel, but with a V.
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Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffs
(github.com)
2 points
by
42yeah1
7y ago
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0 comments
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by
42yeah1
7y ago
There's no pagination now, but I like the design. It feels like a breeze!
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All Sorts of Sorts – With Animations
(frame.42yeah.casa)
2 points
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42yeah1
7y ago
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0 comments
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by
42yeah1
7y ago
Yeah, I am just trying to make it work :P I would strongly advise against using my implementation.
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by
42yeah1
7y ago
Yeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
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42yeah1
7y ago
Ah, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
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by
42yeah1
7y ago
Well maybe that's because I am hosting my blog on vultr... I guess?
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by
42yeah1
7y ago
That might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI
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A Wave Function Collapse Overlapping Model Guide
(frame.42yeah.casa)
83 points
by
42yeah1
7y ago
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13 comments