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He makes some really god points, such as the magic pixel locations, blind alleys to the no win-scenario, and the guess-the-verb syndrome, but other points are s
by burnte 11y ago
He makes some really god points, such as the magic pixel locations, blind alleys to the no win-scenario, and the guess-the-verb syndrome, but other points are simply opinions that are highly arguable. One is the elaborate death messages in the SQ games. Those aren't there to simply make you feel bad, they're part of the humor. One may not LIKE that type of humor, but then one probably wouldn't play too many SQ games were that the case. It's like saying Abbot & Costello or Seinfeld were bad simply because you didn't like them.
- kemayo 11y agoThe elaborate death messages insulting the player: a matter of taste. These messages not including a "go back to last non-fatal point" button: objectively horrible.
- ergothus 11y agoI generally have a beef with games that will criticize the player for choices the game forces you to make. Imagine a game where you have to work with an NPC - an NPC that you have no doubt will betray you, but you have no choice to advance in the game except to cooperate. Surprise! The NPC betrays you. You are then chastised (often at length) by other NPCs for your folly. That just bugs me.
- burnte 11y agoYup, that's what I said. :)