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Anyone have a sense of how well this setup would do w/ an Oculus Rift?
by chowes 11y ago
Anyone have a sense of how well this setup would do w/ an Oculus Rift?
- philo23 11y agoI imagine the network latency would be more than enough to induce motion sickness as the display would not keep up with your movements.
- cma 11y agoYep, big time. The latest Rift SDK added depth-aware timewarp though, so if you could stream the depth buffer as well you could get something maybe non-sickening, but full of artifacts (transparent objects aren't even written to the depth buffer; when a nearby object is occluding the background and you peak around it in a warped frame it gets filled in a way that can stand out; specular highlights are all wrong wrong in warped frames; lossy compression of the depth buffer for streaming would cause glitching on the silhouettes of objects).
- ade2 11y agoas a dk2 owner, I would guess that it's not very nice, any amount of lag or stuttering in the rift is catastrophical to the experience, IMO.
- corysama 11y agoMicrosoft Research is experimenting with something similar. http://vrscout.com/projects/project-irides-microsofts-cloud-based-vr-headsets/ http://vrscout.com/projects/project-irides-microsofts-cloud-... https://www.youtube.com/watch?v=QEnsKcq8uB4 https://www.youtube.com/watch?v=QEnsKcq8uB4