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As someone who went from zero to puking in < 5 minutes playing Mirror's Edge, I am super worried about VR. I have been dreaming of true VR and AR for ages, and
by shostack 11y ago
As someone who went from zero to puking in < 5 minutes playing Mirror's Edge, I am super worried about VR.
I have been dreaming of true VR and AR for ages, and as current tech begins to be consumer ready (and affordable) I long for the day I can fully immerse myself. But my motion sickness makes me worry that it will be a new frontier I am entirely locked out of :(
Do you happen to know of any places in the Bay Area where one can go to try these various devices and experiences for free to get a sense of this? I simply can't justify spending the money unless I know with great confidence I won't puke after short usage.
- UberMouse 11y agoMirrors Edge is practically guaranteed to cause nausea unless you have an iron stomach. Doesn't have native VR support and it's a first person platformer. Not to mention the fact the CV versions of the headsets coming out are going to be a LOT less likely to cause motion sickness with the higher refresh rates, better screens and improved SDKs/tracking solutions bringing down latency and hopefully eliminating any judder. Still, I don't think we'll really be seeing games like Mirrors Edge in VR for a long time, not until we've figured out locomotion that doesn't cause sickness. Things with 1:1 movement (ie the camera never moves unless you move your head) and/or things with static elements to give you a point of reference (like a cockpit, apparently even just having a helmet in your vision giving you a point of reference helps) basically don't make me sick. But if I try to play an FPS for even 10 minutes I come away rather queasy, whereas I can play Elite: Dangerous for hours with only minor discomfort (because I am sitting in a seat in the cockpit of the ship).
- e12e 11y agoFWIW I would get [motion] sick[ness] (not actually throwing up, but nauseated) from just playing Halo 1[1] on a regular TV (~32"). Could play fine in co-op/split screen though. And while the "house on a hill"-demo that's bundled with DK2 is pretty bad wrt motion sickness -- I've logged quite a few hours in Elite: Dangerous without problems -- and have no problems with the spartan desk scene that's used for testing/setup of the DK2. In short, I believe Oculus/Carmack's hard focus on fighting motion sickness has paid off a lot -- today's VR is nothing like the VR of the 90s. I've yet to try the gear/paper-kit/other things thank the DK2 -- but that kit itself gives me no issues. Poor software/scene design does -- but we already have those issues with 2d (I doubt I'd be able to play Mirror's Edge -- although I haven't tried it). [1] Ed to add: The team behind Halo 1 did a terrific job on camera motion, overall speed/paralax and scene design in fighting motion sickness. But still, at full screen, single-play I'd get uncomfortably motion sick after ~20-30 minutes. Enough that I never really played the game much in single player.
- brotchie 11y agoThe question is, would you also puke if you were doing the Mirrors Edge jumps, rolls, swings across large vertical drops in real life?
- ams6110 11y agoI doubt it. Motion sickness mostly comes from a discontinuity between what you are seeing and what you are feeling. Though extreme motion even without a visual disconnect, especially wavy or circular motion, can do it to people who are sensitive.
- petercooper 11y agoOther people have mentioned this but Mirror's Edge is particularly bad for that. I felt similarly and basically threw it away. I do not seem to have a problem with VR as long as I'm standing up and changing direction by actually turning.. if I use a stick to rotate instead, it causes unease.