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I think the biggest problem is the online nature of it. When I was growing up, it was literally "you can play until the next spot where you can pause". That d
by tw04 11y ago
I think the biggest problem is the online nature of it. When I was growing up, it was literally "you can play until the next spot where you can pause". That doesn't really work with an online game like Minecraft where there is no definitive beginning and end. There's no "round" or "level" to beat. And there's almost assuredly at least one friend who can keep playing until bedtime, even if all your friends can't.
I think the only real way to "fix" the issue is to set strict time limits out of the gate so that your children learn early on to mediate their time.
- TeMPOraL 11y agoYou need to be careful with those limits 'lest you end up ensuring your kid never learns to do anything else with the computer than playing games. Exploring and tinkering takes time. A kid won't start doing that if he/she knows he has only an hour a day tops, nor you can really do anything creative on such short time blocks.
- tw04 11y agoSpending time on a computer != playing minecraft on xbox which is almost always what I see occurring when I hear parents talking about their kids spending too much time playing minecraft. Yes, Minecraft is available for PC. But I would say that is the vast, vast, vast minority of how kids under the age of 16 consume it. I see it almost universally on tablets, phones, and consoles.
- MaulingMonkey 11y agoOn the other hand, "just one more level" x10 is an issue in round & level style games.