3 ms·
I think it'd be better to just use unity or unreal, or anything else really that provides you more. https://www.youtube.com/watch?v=AS2nlGyu4fk https://www.you
by InfiniteEntropy 11y ago
I think it'd be better to just use unity or unreal, or anything else really that provides you more.
https://www.youtube.com/watch?v=AS2nlGyu4fk https://www.youtube.com/watch?v=AS2nlGyu4fk
As someone has already done some.
Also visual studio 2005? How old is this thing?
- bcit-cst 11y ago2015 - 2005 = 10 years
- joshuapants 11y agoNot the IDE, the project. It's conceivable that someone would use an old IDE (they're comfortable with it, they paid a ton of money for it and can't be bothered to upgrade, etc)
- megamarc 11y agoYou're right. I use VS2005 because in my daylife job I work mainly with industrial Windows CE 6.0 projects, and Platform Builder is a VS2005-only tool (why, Microsoft?) so I'm somewhat forced to keep using this version. Just as the blacksmith that fixes everything with a hammer because he is proficient using it (despite not being the most suitable tool in all cases), I use VS 2005 for everything :) There's another reason: any newer VS version can import projects from older versions, but the opposite doesn't hold true. So I'm not leaving anyone out.
- megamarc 11y agoOf course, they're very powerful engines. But my goal is to provide true retro graphics, with scanline rendering and raster effects in its core. No other engine can do this because all engines (even the 2D-only ones) try to make use of modern GPU acceleration, that has a very different approach for rendering graphics. Choose what you think it fits more your project. This thing is about a month old since its first public release