4 ms·
A few people are experimenting with that over at http://www.reddit.com/r/HMDprogramming/ http://www.reddit.com/r/HMDprogramming/ Right now, the resolution is c
by corysama 11y ago
A few people are experimenting with that over at http://www.reddit.com/r/HMDprogramming/ http://www.reddit.com/r/HMDprogramming/
Right now, the resolution is clearly not high enough for a straightforward implementation. I've got some ideas I'd like to play with around green-on-black text rendered directly in the post-lens-warp buffer, but I haven't had time to try it out yet.
- kibibu 11y agoDidn't SDK 0.6.0 remove some of the ability to do that stuff? > Removed support for application-based distortion rendering. Removed functions include ovrHmd_CreateDistortionMesh, ovrHmd_GetRenderScaleAndOffset, and so on. If you feel that you require application-based distortion rendering, please contact Oculus Developer Relations. https://developer.oculus.com/history/ https://developer.oculus.com/history/