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Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenge
by psychometry 11y ago
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag.
If I could do this, I wouldn't even care how ridiculous I looked.
- matmann2001 11y agoYou won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?
- flurdy 11y agoMS HoloLens solves that. If text is clear enough. May be better as an addition to the main screen.
- literalusername 11y agoApproximately 100% confident. You should never need to look at your keyboard.
- Kapura 11y agoI've actually thought a great deal about this. I think the solution is a keyboard that exists both IRL and in the virtual space: some sort of cheap system to keep track of its relative position with respect to the VR headset would allow a user to look down and "see" the keyboard in virtual space as it exists in reality. There are a number of unknowns that would need to be probed if somebody were to pursue this solution directly, but I don't work with VR stuff so I can't see if it would actually be useful in practise.
- satori99 11y agohttps://www.youtube.com/watch?v=ckAGpmf21a8 https://www.youtube.com/watch?v=ckAGpmf21a8
- vectorjohn 11y agoReally? Is this actually a concern to anyone who's been programming for over a year? The only remotely challenging part might be symbols on the number row (that's for me at least). And for those, there's actually NO reason you couldn't have a virtual keyboard you can look down at.
- matmann2001 11y agoThere's a bias here. Most of the users of this site likely use a keyboard as part of their daily jobs. Proficiency in touch-typing is essentially part of our jobs descriptions. Can the same be said for all potential users?
- chrischen 11y agoBeen pretty confident since the 3rd grade.
- Tuna-Fish 11y agoAre you serious? Hiding the keyboard is like the first step you do when you start practicing touch typing.
- malandrew 11y agoBesides resolution, you also have to deal with the fact that the oculus rift really only works well with a dedicated GPU. It's going to be a while before it's a legitimate "mobile" solution. I got a DK2 and have barely touched it because my Macbook Pro 13" just wasn't adequate enough.
- lhl 11y agoWhile this may be true for high fidelity gaming, for moving some textured triangles around, mobile GPUs are fine. Also, they can (and do) perform much better clock-for-clock vs a PC (and especially a Mac) thanks to the ability to optimize drivers. For a fascinating discussion of the optimizations possible, Carmack's 2014 Oculus Connect keynote is well worth watching: https://www.youtube.com/watch?v=gn8m5d74fk8 https://www.youtube.com/watch?v=gn8m5d74fk8 This talk was a slightly long but very informative discussion of the various challenges in reducing latency and dealing w/ PC rendering: https://www.youtube.com/watch?v=PoqV112Pwrs https://www.youtube.com/watch?v=PoqV112Pwrs
- sbarre 11y agoA podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)
- lhl 11y agoFrom what I've seen the weirder reaction w/ people wearing GearVR on planes is when they are interacting w/ them through the pass-through camera, since people expect them the HMD users to be oblivious to the world.
- ErikRogneby 11y agoNow we just need a catchy portmanteau like "glasshole" for that guy? Vridiot?
- jimmcslim 11y agoVRsehole.
- diggum 11y agoIs Avatard too un-PC?
- aidenn0 11y agoHMDegenerate?
- lovemenot 11y agoSuccubus Stiff
- lovemenot 11y agoNot sure why this is being down-voted. From Wiki: >>A succubus is a female demon or supernatural entity in folklore (traced back to medieval legend) that appears in dreams and takes the form of a woman in order to seduce men I believe that it was as much social as technical issues that held back Glass. Like it or not, we can surely expect social push-back on a VR device which will make its users appear to onlookers as almost masturbatory.
- Kapura 11y agoI, too, want to be a gargoyle. The abundance of virtual space is one of the main draws that I don't think people really understand yet. But if you have a sufficiently hi-resolution display, you could easily watch an imax movie or put an insanely large amount of data in front of you in an intuitive, customisable way. This is one of the main points where I think people really need to see it done well to understand the potential. Good thing Carmack is on the case.
- rough-sea 11y agoResolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?
- lifeisstillgood 11y agoProbably - if you are like me and have terrible eyes and program in emacs at 18+ pt and 80 chars across. The vrdesktop demo is impressive and gives you an idea of what is likely possible. I think if you want it enough you will put up with it
- pavlov 11y agoNot even close. The screens for each eye probably have about 1440 pixels of vertical resolution (I'm guessing they are Samsung OLED screens, similar to the display on the Galaxy S6). Imagine that resolution stretched out to fill your field of view and distorted by the lenses -- the perceptual resolution available for a virtual monitor would probably be less than VGA. VR environments that can do high-quality typography will require something like 10k pixels vertical resolution. It's going to be more than a decade until we have the screens and GPUs that can push those pixels. (I have a Samsung Gear VR with the Galaxy Note 4 which is a 2560*1440 screen split for two eyes, so I have a pretty good idea of what Oculus VR looks like on a 1440px screen.)
- ethbro 11y ago> the perceptual resolution available for a virtual monitor would probably be less than VGA It's a shame we weren't able to program on VGA monitors. :(
- deleted 11y ago[deleted]
- seanp2k2 11y agoAlso, consider a future where a laptop is just a ~silicone skin over the current "bottom half" of a laptop. Batteries could also be smaller since the screen currently eats so much juice, or it could stay the same size to power the VR headset (but I imagine that the smaller screens would use less juice).
- GeorgeHahn 11y agoThis exists: http://www.aliexpress.com/item/2015-Newest-Vmsart-X1-windows-8-1-OS-Intel-Quad-Core-1-5Ghz-CPU-Mini-PC/32257704643.html http://www.aliexpress.com/item/2015-Newest-Vmsart-X1-windows... 15.1x8x1cm x86-64 computer with a built in 3000mAh battery
- danielbln 11y agoThis will be somewhat problematic until there is some sort of a beacon that acts as a fixed reference point in front of you. If there is no positional tracking and it's just the headset's IMU, the plane's movement (e.g. banking) would affect the tracking.
- unfamiliar 11y agoTypically there are a few minutes of banking followed by hours of steady flight.
- bottled_poe 11y agoYou are not seeing the forest for the trees. Why simulate reality when VR escapes those limitations?
- cholantesh 11y agoAs a devotee of Andy Kaufman, I am eager to do this _precisely_ because it would look ridiculous.
- cholantesh 11y agoAs a devotee of Andy Kaufman, I am eager to do this _precisely_ because it would look ridiculous.