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I agree with the author that quality gameplay should be more of a focus for teams, and that their choices in graphics technologies should enable their gameplay
by dikaiosune 11y ago
I agree with the author that quality gameplay should be more of a focus for teams, and that their choices in graphics technologies should enable their gameplay choices, not the other way around.
But, gameplay isn't the only way to enjoy a game. Sometimes I enjoy something just because it's the visual and auditory equivalent of a summer blockbuster where I'm in control. And perversely, I'm willing to pay a lot of money to have the hardware necessary for that. Sometimes the gameplay is objectively worse than other, less graphically accomplished games, but that doesn't make it less aesthetically pleasing.
I think it's perfectly valid to enjoy a game for aesthetic vs. gameplay reasons, although it can sometimes be sad when gamers have no concept of the latter.
- corysama 11y agoEven though people are giving "The Order: 1886" a hard time for it's linear, QTE-heavy gameplay, I really want to play through it simply because it is so technically impressive. (It might help that I make 3D engines for a living.) http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-1886-rocks.html http://c0de517e.blogspot.com/2015/02/why-rendering-in-order-... https://www.youtube.com/watch?v=EOHTJiRQB9o https://www.youtube.com/watch?v=EOHTJiRQB9o http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_slides.pdf http://blog.selfshadow.com/publications/s2013-shading-course...
- meesterdude 11y agojust watched the youtube video (second link) and WOW. That's... crazy amazing cool.
- eridius 11y agoThe Order: 1886 is what I thought of while reading this. I read all of the negative reviews and whatnot, and I still enjoyed the hell out of that game. Every couple of minutes I kept stopping and just looking around and marveling at how ridiculously good the game looked, and all the cool effects I was seeing, including such mundane things as looking at my reflection in the many-paned window of a shop (where each pane had its own individual distortion).
- Too 11y agoWow, are those cut scenes rendered in real time? It looks as though when he's actually playing the graphic is slightly worse and that they use a lot of blur to cover it up, still very good but not nearly as good as the cut scenes.
- kristofferR 11y ago"Since The Order: 1886 is completely rendered in real-time with no pre-rendered frames..." http://blog.eu.playstation.com/2015/04/13/order-1886-gets-powerful-photo-mode-new-update/ http://blog.eu.playstation.com/2015/04/13/order-1886-gets-po...
- dikaiosune 11y agoIt looks very cool, I just give The Order a hard time because I need a console to play it ;), I often like linear gameplay.
- Too 11y agoaesthetically pleasing != technically advanced It's all about how you use your tools at hand, https://www.youtube.com/watch?v=Tp6DjATqEzg https://www.youtube.com/watch?v=Tp6DjATqEzg preferably enjoyed with surround speakers on high volume. Today the graphics looks like a joke and even for it's time this graphics was considered mediocre, the gameplay is actually quite boring and the artwork isn't the greatest either. But even today, and by just watching, the immersion is so intense and the tension is still there. I remember when we first played this as kids my heart rate was at max for hours afterwards, everybody at school just kept talking about how incredible this game was and that it was just like playing in the saving private ryan movie. Today you could surely improve the immersion in this scene tenfold but do you really need to? What makes this scene is the intense ambient sounds, the camera shaking effects and the overall feeling of pressure, nothing that requires any new graphics technology. The article also brings this up with the discussion of artwork in sims 2d looking better than the 3d equivalent.