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Google Design
- ryanobjc 11y agoI like it! A good test of an organization or person isnt how they are, but how they adapt. And the signs are promising here.
- CHY872 11y agoWeb page is nice-looking, but isn't snappy (at least not on my laptop).
- wlesieutre 11y agoScolling is smooth in IE on a Surface Pro 3, but not in Firefox. That's pretty typical. What's unusual is that it's visibly janky in Firefox on this desktop with an i7 and a Quadro FX 580. Sure, it's not a brand new workstation, but it should be able to scroll a webpage...
- CHY872 11y agoAlso using Firefox here. It's a MacBook Pro that's a few years old, but is still fast.
- fixermark 11y agoUnfortunately, since the w3c standards don't include any constraints for performance, it's entirely possible Google's code is optimized for Chrome and iOS and not (yet?) Firefox.
- Retr0spectrum 11y agoSeems fine for me on Firefox 38.0.1 on Arch Linux, with an i5 2520M
- thirdsun 11y agoWorks fine on iOS. Fast and flawless in fact.
- kreeben 11y agoYou sound just like all of my feature-creepy enterprise customers. Yeah dude, looks nice, but it's not snappy. Make it so it's snappy. Or no money for you.
- CHY872 11y agoIt's more that if you have a site that's designed to showcase how good your company is at designing websites, and the site doesn't run well on a high end laptop, then it doesn't say much for your design, as it suggests you emphasise form over functionality.
- kreeben 11y agoYes! Of course that's your point and I agree because the whole idea of this design concept was for Google to show us how much they care about usability and they somewhat failed at that if you had that experience. It was more of a joke from a grumpy old man who had flashbacks from scary moments where deals where made with much money involved and where the specifications changed daily.
- sandis 11y agohttp://i.imgur.com/OnlKapS.png http://i.imgur.com/OnlKapS.png Sure looks like it was improvised and not thoughtfully designed.
- FreakyT 11y agoLooks like the monospace font on that page is "Roboto Mono", which seems to be new.
- bryang 11y agoI find myself liking the Roboto typeface more and more... It's got a lot of, dare I say, character? And I love that it's 100% free for any use.
- johnchristopher 11y agoHmm. Material design is clicking twice on the play button to launch a Youtube video.
- shakeel_mohamed 11y agoBasically this, everything seems like it's hidden behind another gesture.
- M4v3R 11y agoSo true. They talk about paying attention to the UI, and totally forget the UX in some places.
- austenallred 11y agoYou have to click play three times on mobile. Try it.
- CatsoCatsoCatso 11y agoOn Google Chrome on my Android no less. What a joke. The video controls kept appearing unprompted too.
- nightpool 11y agoWhich browser? Works fine for me in Chrome. EDIT: Ahh, you're talking about the transition from the homepage to the video page. I spent most of my time watching on the individual video pages, so I didn't really notice this interaction TBH.
- onlyfortoday2 11y agohell yes thought i was the only one
- brennannovak 11y agoLol, so true!
- troycarlson 11y agoAm I the only one who gets a headache trying to decipher tile layouts like this? My eyes bounce back and forth and I still have no idea how the information is structured or what's important. I appreciate that Google is sharing all of this though.
- joezydeco 11y agoIt's gonna get worse before it gets better.... http://beta.united.com/ http://beta.united.com/ It it a button? Or a dialog box? Maybe it's an ad. Flip a coin!
- troycarlson 11y agoExactly...I don't understand it :( The new Azure portal looks very similar and it's borderline unusable. Unless I'm just resistant to change and will eventually warm up to it but it seems to violate a lot of fundamental design principles.
- blockross 11y agoKinda of topic but from the PoV of a third-party developper who had to test a lot of workflows in this new Azure portal: it's indeed a nightmare. Why do I have to click so many times and watch so many panel opening/closing animations before getting to basic features? Also closing 5 panels before opening a new one feels like a huge waste of time.
- MCRed 11y agoI can assure you, it's not just you. To me, this is more of an artistic style than a design. A designer needs to communicate usability to the user. You need to know what's a button and what's not. You need to know the borders. And you need to be able to look at the interface without it causing undue strain (this is the part that google got wrong- bright colors are an easy way to make something look fresh but they increase eye strain.) The impact isn't so bad, though because once you get past this style into an app you're looking at a mostly white screen with color for the buttons and the buttons are well placed in standard places most of the time so you can know they are buttons.
- deleted 11y ago[deleted]
- zxcvcxz 11y agoI'm not a fan of googles design principals, but Apple seems pretty generic imo. Especially their main site.
- MCRed 11y agoYour opinion is a data point, I'm not arguing against you below, because that would be futile- your opinion is a fact of how things are from your perspective. Amazing to have gone from the one and only minimalist design company, standing out dramatically as a result to "pretty generic" in the perception of someone I'm guessing is under 30? The interesting thing is, nobody, nowhere seems to be doing things as purely as Apple in terms of design, including their website...yet from your perspective you it seems generic, which means you feel like you see it everywhere.
- alexnewman 11y agoGoogle bragging about design is like the nazis bragging about human rights
- bsaul 11y agoDon't be so hard on them, they've done a fantastic job. Material design is a purely graphic framework, not a way to decide which feature is going where (which googles still desesperately sucks at). The guys that created material design should be put in charge much more, because they're obviously the only one that have a true vision for that company. To me, that reflection should have been made on the very first iteration of android. Much like microsoft went with tiles, and ios initialy went with skueumorphics ui.
- paulojreis 11y ago> Material design is a purely graphic framework, Exactly! And, as such, they should advertise it as it is. Merely graphical stuff, not an UI revolution, not better usability nor UX (where are the tests saying so?). I wish they just admit that they're trying to make something which looks cool (nothing wrong with that), not necessarily better UX-wise.
- bitmapbrother 11y agoWell, it's more popular than Rust will even be.
- sethbannon 11y ago"We're no longer controlling every pixel. It's more like jazz improvisation." Matias Duarte, VP Design @ Google. Super interesting concept. The abstraction of design.
- fixermark 11y agoIt's the right way to go in a world of not being able to predict the size of a render pane.
- PuffinBlue 11y agoOh, ok. And here's me just sitting here wondering what the heck it even means!
- ryanSrich 11y agoThat seems super wand wavy and ambiguous. What is that even supposed to mean? Anyone have a guess?
- erispoe 11y agoIt means programmatic design. You design relations and interactions between things instead of coloring pixels.
- ryanSrich 11y agoBut ultimately the pixels are colored, are they not? To me this reads as a way to acceptably talk about degrading designers... "Well we aren't employing those pesky 'Pixel Pushers' anymore. No. We are moving towards a jazz inspired design, it's more important and sophisticated than just coloring pixels" Please. Give it a rest. (^ In case it needs to be pointed out that's not an actual quote from anything anyone said.) There's no better case for Google putting zero thought into design than this new website. I mean what is this? http://i.imgur.com/dGCCLzx.png http://i.imgur.com/dGCCLzx.png (my attempt at balancing the grid on the bottom.)
- campuscodi 11y agoBesides the website, have there been changes made to the specifications?
- campuscodi 11y agohttps://www.google.com/design/spec/whats-new/whats-new.html https://www.google.com/design/spec/whats-new/whats-new.html The changelog.... found it
- cateye 11y agoThe video sounds really like http://vooza.com/ http://vooza.com/ video's.
- wavefunction 11y agoOur design team is trying to use Material guidelines in an upcoming app. I needed to remind them that while there are good elements in the guidelines, there is a lot that isn't good and they need to leave those parts behind. This certainly reinforces that feeling for me.
- wavefunction 11y agolol, downvoted for expressing anti-Material sentiment. Google design guidelines as put in place by Google are hit-or-miss. Just look at switching between accounts on say, Google Analytics. Multiple view refreshes and double the user actions to do what once could be done from the same view with a click to logout and a click to login followed by typing your credentials.
- magicalist 11y agoAnalytics (the app and the site) don't look like they've been updated to Material Design, they look basically like they always have.
- phragg 11y agoFor those of you who weren't aware: this seems like an adaptation to the work their interns were doing for MaterializeCSS (materializecss.com)
- stripeless 11y agoDid Google fire their UI and UX team? Wow. Is this Web 3.0 - the final chukkah for full-on awful craptastic interfaces that finally drive us back to lean text sites?
- Steko 11y agoIsn't 'Google Design' a bit of an oxymoron to begin with? I mean isn't their entire hiring process designed to weed out people whose strength is design, to the point where now when they need to compete on design they go out and spend $20 million to acquihire a team ala Sparrow or get a big name like Duarte. People laughed at Marissa choosing fonts at Yahoo but forget that she was the only person holding down the design fort at Google and was undervalued and passed over.
- kbd 11y agoThe most iconic feature of "material design" to me is the "create" button in the lower right-hand corner. Except if you're in landscape in, say, Gmail, it's in the center bottom since it's a part of the message list. Can someone explain why a create button is given this privileged and inconsistent position instead of being in a menubar like every other button in every app ever?
- wldcordeiro 11y agoThe Floating Action Button or FAB is supposed to be more than just a single action, usually it's a menu of the most used actions (in Google Inbox for example it allows you to compose an email, invite others, add a reminder and lists your most recent contacts.)
- mjhagen 11y ago"most used actions" ... "invite others"
- nightpool 11y agoIts probably in the same group because A) they want people to invite others and keeping it there helps people remember they can and B) its pretty much the same class of action as sending an email. here's a gif of me mousing over the FAB in my inbox: http://imgur.com/LuEZ57c http://imgur.com/LuEZ57c the yellow button at the very bottom is invite. Its hardly obnoxious, I can just continue to click and I don't have to think about it at all most of the time. (the top three are my three most frequent contacts)
- wldcordeiro 11y agoInvitation button might go away too since they opened Inbox to everyone.
- deleted 11y ago[deleted]
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- skizm 11y agoThis website is overwhelming with a full screen.
- _random_ 11y agoWell done Microsoft: inspiring not one, but two major competitors. Metro aka Modern aka Material rocks!
- kreeben 11y agoGoogle is like "hey microsoft, look, we took your metro style, and we added bevels and shadows and stuff, yeah! Oh, we're back where we started :("
- frik 11y agoI preferred the iOS1-6 Design and the Win95-Win7 Design. Though Material Design as in Android 5 is very nice. One cannot compare it to Metro of Win8 with its distasteful colors.
- nightpool 11y agoMaterial is very different from Metro, I would suggest reading the environment guidelines, they're very core to understanding the distinction between the two: https://www.google.com/design/spec/what-is-material/environment.html https://www.google.com/design/spec/what-is-material/environm...
- bitmapbrother 11y agoFortunately, people really like Material design. Metro was rejected and ridiculed by the public.
- christianmann 11y agoNo, they don't. Look at this thread.
- nickysielicki 11y agoI'm someone very comfortable with the internals of things. But my design sense is awful. My sites never look as polished as I'd like them to. How can I get a design sense?
- magic_beans 11y agoPadding and font-weight are really the most crucial.
- currywurst 11y agoIt can be learned, by the same techniques you use to learn system internals: You can first do a quick scout for the big items (e.g. grid systems, typography instead of data structures, algorithms) so that you get the big picture, and then study designs that you like for the details of how they used these items together (like how you study frameworks, libraries or OSs)
- ixtli 11y agodesign eh? http://developer.android.com/google/play/billing/billing_reference.html http://developer.android.com/google/play/billing/billing_ref... (spoiler: page renders really poorly in chrome)
- austenallred 11y agoDoes Google support Chrome?
- nightpool 11y agoLooks like some CSS or something was broken earlier today, because I had the same experience, but now everything looks fine.
- chuckcode 11y agoI appreciate material's approach to replicating real world physics look. I'm curious though what other designs could be very productive even if they aren't intuitive out of the box and require some training to use them. Interfaces like the command line, APIs, text and even human languages require significant time to learn but they are worth the effort as they allow us to express an incredible range of concepts succinctly.
- adam12 11y agoHmmm, this minimalist style looks very familiar.
- pducks32 11y agoIdk but I'm not the biggest an of the implementation of Material Design. I like the principles but some of the elements are just really ugly–i.e. the huge heroes.
- antimora 11y agoFor strange reasons I am getting the same vibe I got when I was viewing Google's Wave promotion, as if Google had uncovered the best thing ever. Everyone at Google seems super excited about their new things. I suppose when they're in their own little silo universe everything seems exciting and right. Again I am only speaking about the feeling I got after watching the promotion video.
- chillingeffect 11y agoYou are totally right. I would just add that the meme "designers are rockstars and vital to the information age" doesn't originate from Google. It originated from designers themselves. The designers have now fully infected Google... None of these problems are new. People have now contemplated them for an entire generation in science fiction books and movies, video game interfaces, CAD interfaces, music instrument interfaces, art, Xerox, Media Lab, etc. Really though, animated interfaces are a short-term fad which is subject to boom and bust cycles just like 90s icons graduated to high-res icons and then back to microsoft tile icons. When peoples' hardware can no longer handle the animations and they learn to associate animation with skipped frames, impeded workflow, etc., the cycle will revert itself.
- Animats 11y agoVisual feedback from user actions is a good idea, provided that 1) it happens every time, and 2) it happens right now every time, even if it takes time for the action to complete. Not seeing that mandated.
- dman 11y agoSpot on, this really gives me peak bubble kind of vibes.
- doczoidberg 11y agothere exists the term "overengineered" for technical products. There should be a term "overdesigned" for user interfaces too. Material design is a good example for this.
- mjhagen 11y agoI think it's overengineerd design.
- dman 11y agohttp://www.google.com/design/videos/making-material-design/ http://www.google.com/design/videos/making-material-design/ - cannot make up my mind if this video is purposely designed to come across as farce. I could easily imagine this being in a satirical comedy film.
- deleted 11y ago[deleted]
- tmalsburg2 11y agoYes, all these people talking as if there was a UI revolution going on. Nothing in this video convinces me that materials design solves any problem. Heck, they do not even identify a problem that it could solve. All we get is dropshadows (which were already lame in the 90ies) and fluffy designer bla bla.
- paulojreis 11y agoThat's not "designer bla bla". Please don't mistake design for decoration. This is "pixel-pusher bla bla".
- sesutton 11y agoThe whole video felt like something Apple would put out.
- illicium 11y agoThat's precisely the point: Google is trying to convince everyone that they're as design-driven as Apple.
- agumonkey 11y agoI can't tell if it's a 'grass is greener' thing, but after buying a Moto G in order to enjoy Lollipop/Material thinking the iOS flat redesign was lame. After a year of usage, I think lollipop isn't an improvement over KitKat, and worse than iOS (I do believe Apple knows some dark magic when it comes to user interfaces desktop or mobile). More and more I'm thinking there are 3 levels of usage for a mobile device. - Fixed and instant: calling/answering/taking a picture - Semi instant: finding directions (often less urgent than the previous) - Complex: browsing, reading the ~iPhone displaced the first level, which was the norm of dumbphone, fixed hardware interfaces. More and more OSes are aiming at making everything as the third. I can't get the lollipop phone interface in my mind, I'm even jealous of my mother's Bada based samsung.
- miguelrochefort 11y agoWe're no longer controlling every pixel. It's more like jazz improvisation. - Matias Duarte Source? What does that mean?
- stephencanon 11y agoEither meaningless nonsense, or displays a complete ignorance of jazz. You pick.
- agumonkey 11y agoNo fixed / hard-coded information; everything reacts adapts, is fluid, interacts with other parts. Compared to how things were done in the past it seems improvised and free. Not far from jazz.
- stephencanon 11y agoMy objection is the conflation of [sloppy <---> precise] with [improvised <---> specified]. In reality they're more or less orthogonal qualities; Elvin Jones, for example, is about as close to a musical equivalent of "controlling every pixel" as I can imagine.
- agumonkey 11y agoI guess jazz is too fuzzy, I heard Miles Davis never played the same note twice, not sure if conscious or not. Roy Haynes says he's not a metronome and everything flows with almost no structure. All in all, it's hard to say if it's controlled or not. These guys have highly refined skills, even when they change course almost randomly, they know how to bend time and harmony, nothing is random.
- redler 11y agoMy own jazzy interpretation of this is that it means something like responsive design by constraint. Think struts and springs and juicy animations sensitive to user-controlled context and the viewport. So an edit button may rarely be in exactly the same place at the same time, given scrolling and device and window size differences, but rather appears, animates, and settles according to a script.
- exodust 11y agoMaterial design doesn't scale up very well. On desktop we end up with huge flat areas or chunky images stretched beyond their size. Massive scaled chunks. Even on mobile it's just a stack of coloured boxes. I like some aspects of material design like the paper philosophy, the fine shadows, buttons, and other things that do well on mobile. But more work is needed to improve the desktop interface. Remember seeing iPhone apps scaled up to iPad screen size? That's how a lot of websites look now on desktop screens.
- mattmanser 11y agoIt doesn't scale down well either, on mobile everything is too spaced out so the information density is terrible. The calendar app on android is a farce. They've also released the 'improved' notes app, you now have to press buttons twice just to add a note, it's frustrating and totally idiotic. A hard to use notes app, great job Material.
- exodust 11y agoCould be just poor implementation for those apps of material design - which you'd hope is fundamentally good at heart. It does seem fairly casual. Even the Google designers in the video weren't unified in a definition, so it sounds open and unconstrained. Although I wouldn't put it past Google to hide an on-brand agenda right there in the colour theories. One thing I'd move away from is the obsession/requirement of bright colours. Muted earthy colours would work well too in the right combinations for maximum emotional effect on unsuspecting visitors!
- mattmanser 11y agoNot really, like mentioned elsewhere in the thread the add button in the bottom right is supposed to be a menu instead of an action. That means in Material there is no way to do the most common actions if you use that as designed. Like the mail app I am using at the moment has made that button both "reply" and "fwd" when you're in an email, which is frustrating as hell when 95% of the time I want to reply. But if they just made it reply, where do they put fwd?
- Animats 11y agoThe design gives no indication of what's clickable. Reminds me of those Flash games where you frantically click on things trying to find out what does something. Except now, everything is a flat-shaded rectangle. The input side seems confused. In their guidelines, they talk about buttons having a drop shadow, and less shadow when depressed.[1] Fine. But not all buttons have a shadow, and not all objects with a shadow are clickable. On interaction, they write "What will happen if I touch this screen? And then this icon?"[2] That's a game-like interface. It might be tolerable if there was an standard, easy way to undo whatever you just did. There's no sign of that in the guidelines. There are 84 standard input icons.[3] But no icon dictionary. Help text is so last-cen. You're supposed to know. When they finally get to "Buttons"[4], they have a reasonable set of controls. However, one of them is plain text, with no indication that it is clickable. That contradicts their principles of material design. If they're going to have all this pseudo-3D, it ought to be used for all things which behave differently from their surroundings. But no. Google does suggest the use of a distinctive floating action button for "promoted actions" (i.e. "Buy"). The output effects are pretty, but that's all this is. Pretty. It's all output-side. There's no innovation on the input side. It's what you get when you put graphic designers in charge of a user interface. [1] https://www.google.com/design/spec/what-is-material/elevation-shadows.html#elevation-shadows-shadows https://www.google.com/design/spec/what-is-material/elevatio... [2] https://www.google.com/design/spec/animation/responsive-interaction.html# https://www.google.com/design/spec/animation/responsive-inte... [3] https://www.google.com/design/spec/animation/icons.html# https://www.google.com/design/spec/animation/icons.html# [4] https://www.google.com/design/spec/components/buttons.html https://www.google.com/design/spec/components/buttons.html
- paulojreis 11y ago> It's what you get when you put graphic designers in charge of a user interface. You're wrong. That's what you get when engineering-companies start to care about design: they think design means decoration and don't focus on how it works, just on how it looks. A real graphic designer would know better than to fiddle around rippling effects when real issues are at stake.
- yAnonymous 11y agoGoogle's only design philosophy is to arrange content in a way that maximizes the profit. If on top of that you can make it look good, cool. If not... ¯\_(ツ)_/¯
- pimlottc 11y agohttp://www.google.com/design/spec-vr/designing-for-google-cardboard/a-new-dimension.html http://www.google.com/design/spec-vr/designing-for-google-ca... My browser window is 1350 pixels wide and the headline is still cut off: "Designing for Google Cardboar"
- joeyspn 11y agoIMO Material Design is going to have the same problem as Bootstrap. There will be so many apps and websites with that look and feel that the spec will become boring in no time. For a serious app I'd never use plain MD, the same way I never use plain bootstrap. Each web/app experience should have its own identity. When everything looks and feels the same way, the "wow factor" disappears.
- freyr 11y agoPutting dots in the space between words makes it harder to distinguish word boundaries, which makes the text difficult to read. If design hinders usability, it's not good design.
- navanit 11y agoIndeed. I work in accessibility/assistive-tech and the dots between words is a disaster.
- Aleman360 11y agoAh yes, modern web design; too much for my 6-core Xeon workstation to render smoothly.
- mortehu 11y agoIt seems to be rendering at 60 fps without dropping frames on my old laptop, using Chrome. It's still not worth seeing, though, other than as a warning about what can happen if you think adding graphical features is more important than solving problems.
- robmccoll 11y agoWhy does a design website have a model in an orange sweater right up against a salmon-colored tile? That hurts my eyes and my brain.
- kelvin0 11y agoIs this the Design world's equivalent of the Engineering world's 'over-engineered' syndrom? I appreciate that these people are trying to innovate, but it`s almost like they are Designing as for design's sake ... Hope I don't come off as too negative.
- rotub 11y agoI'm always amazed at how much people can say about pretty much nothing.
- nilkn 11y agoI enjoy material design a lot on my Android phone and in the Inbox web app. Other than that, I find that it can be really overwhelming, as is the case here. I think it's a problem of constraint. The animations are just so heavy. And everything feels large, including the drop shadows. I actually experience some minor sense of "claustrophobia" on pages like this.
- meesterdude 11y agoWow that's bad. That's like microsoft bad. Which, is actually fairly insightful; is that what happens when an organization gets too big, they lose sight of what's actually good anymore and just do design by committee? Also, it's as if... there is only one design. Like, they figured everything out for you and you should just use that. Bootstrap is not so different in this, but i get the vibe that this isn't so meant to be tweaked; that's the air I get about it at least. That what's there is what you should use. Which, is really arrogant, because it googlfies the web, and by no means for the better. But really, I don't know what they're thinking, and I hope this doesn't become more of a thing; but they only seem to keep pedaling it.
- bsdetector 11y agoIt's not even design by committee, it's design by clique. It's the Project Runway of UI design. At least in the video, nobody is talking about metrics or testing or any practical consideration. In fact one of the designers says they "are used to working more practically. This is the first time where we're being pushed and told, 'don't worry about that'". Yes, don't worry about practicality... Another says it "is a way for designers to get what they want. [laugh]"
- meesterdude 11y ago> It's not even design by committee, it's design by clique. It's the Project Runway of UI design. Well put; and possible even worse!
- skazka16 11y agoThe first time I saw material design, I thought it's a cool concept. I liked it. I also liked applications built with this concept. At first, those apps looked...different. After several months, today, when I see anything designed with a material design idea behind it, I have a strange feeling. All the material applications/websites look like they were designed by the same designer. Imagine there are 10 websites and only one of them is designed with material concept. How hard would it be to find this 1 out of 10? It seems a fairly simple task to me. I'm not a designer, but I never had exactly the same feeling before (i.e. surfing through thousands of flat web sites). I'm not sure if I want to see thousands of material websites. Does anyone else experience the same?
- skuunk1 11y agoI think that's the point of material design. It's the design equivalent of egoless programming. You should not be able to tell who wrote/designed something if it is done properly.
- nadc 11y agoI think you've hit the nail on the head. They talk about how individuals with no colour theory can now pick out harmonious colours. [1] This solves an internal Google problem though, not a user problem. There's a thin line between consistency and monotony and at the minute Material Design seems to be on the wrong side of that line. [1] https://youtu.be/rrT6v5sOwJg?t=306 https://youtu.be/rrT6v5sOwJg?t=306
- pbowyer 11y agoIt's also hugely beneficial for Google if all apps/sites get sucked into looking the same, so their platform becomes a platform, rather than a gateway to individual companies. Beneficial for them, and dangerous for others I fear.
- skazka16 11y agoAgree. They are basically trying to "monopolize" the design.
- JesperRavn 11y agoGoogle and Apple have both been trolled by the critics of so called skeuomorphism. While leather binders and bookshelves are excessive, Apple's pre-flat iOS design was really good, and all the criticism that lead to flat/material design was unjustified.
- BorisMelnik 11y agoI'm using the HTC One (M7 a few years old) with Android 5.0. I am a lover of Android and material design. Unlike a lot of people here, I've found the overall UX / usability to be very intuitive and easy to use. One aspect of the new design I really like is native sharing. With as little as two taps, I can share any photo, video, selected text or other media to almost any other app (text, gmail etc) with ease. I am not a huge fan of 'tiled layouts' but I also don't feel as though it is as tiled focused as Microsoft or others.
- nindalf 11y agoWasn't native sharing always a feature of Android? Did Material Design change it somehow?
- tomgg 11y agoSo many Google sites have 1/3-of-a-page fixed headers; fixed headers suck.
- estefan 11y agoI hate how the little 'action dot' or whatever they call it moves around. On their colour palette video[1] you can see it sliding all over the place depending on the screen size. Why can't it just go in the top right like it always has been, instead of playing a game of 'hunt the dot'? I always have to remember to look at the bottom of my diary on my phone to add a new entry now which is pretty unintuitive for me :-( [1] http://www.google.com/design/videos/palette-perfect/ http://www.google.com/design/videos/palette-perfect/
- brennannovak 11y ago"Maybe it's too complex of an idea" a very interesting / perhaps telling remark from one of the designers