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>“Let’s build a forty-story-high indoor replica of ancient Rome full of albino tigers in the middle of the desert, and so become slightly richer than people who
by rawnlq 11y ago
>“Let’s build a forty-story-high indoor replica of ancient Rome full of albino tigers in the middle of the desert, and so become slightly richer than people who didn’t!”
One could argue that the value added here is the environment. Otherwise most peoples' dopaminergic reward circuits will not erroneously evaluate slot machines in an empty desert positively.
What exactly is the difference between vegas and any other kinds of entertainment that could possibly be addictive then? (WoW or other MMORPGs, tetris, board games...)
- api 11y agoThe biggest difference with Vegas is the direct relationship between time and energy spent gaming and money spent. The Skinner Box phenomenon is directly harnessed to empty peoples' wallets in a way that you don't see as completely with other forms of addictive games and entertainment. For example, I spend the same on an MMO subscription no matter how often I play. This is obviously a moral gray area. Anything can be addictive. How much is too much? But I do feel that things like scientifically designed gambling are certainly on the dark side of the divide.