3 ms·
I've poked around with this. It's becoming a popular choice for Flash games, although I'm not using it myself. It's not sophisticated or even really that effici
by chipsy 17y ago
I've poked around with this. It's becoming a popular choice for Flash games, although I'm not using it myself. It's not sophisticated or even really that efficient(one object instance per tile? per particle? You can make AS3 go much faster now with Bytearray or Vector based solutions), but it's easy to start with, gives you some basic graphical features, and perhaps most importantly, is a working solution for escaping the Adobe-centric toolchain.
- AdamAtomic 17y agoone instance per particle seems inefficient but most computers can handle it, especially if they don't collide, and it gives you a ton of fun flexibility (using an emitter to spawn a flock of enemies, for example, or emitting particles that then emit more particles, etc). Tiles however are NOT a collection of unique instances, they are blitted relatively efficiently. They do use a single instance of an empty collider to do the actual collision check, but otherwise they're pretty fast. BUT that's not to say that flixel is not a work-in-progress with a fair number of broken or unoptimized elements :) I have a list of...oh I guess i'm down to about 20 things that have to be fixed or revised before the next big public whatever!
- midnightmonster 17y agoyou mentioned that the iphone canabalt was done with a port/version/something of flixel, too? can you give any details about that?
- AdamAtomic 17y agocan't yet, but I will have good news about that stuff soon i hope!
- khangtoh 17y agoAn AS3 to objective-c framework? If that's the case, I love to talk to you a little bit more. LeftRight Studios, based in Pittsburgh, is my startup and we develop mobile games.
- shaunxcode 17y agoI believe the latest version of flash builder is supposed to provide the ability to compile from flash -> iphone app directly.
- mattmaroon 17y agoI don't suppose you are looking for a job by any chance?
- immad 17y agoHey Adam, Immad from Heyzap. Would be good to talk sometime about all things flash. My email is Immad (AT) Heyzap
- allenp 17y agoI've used this a bunch in prototyping and have to say that it is an incredible head start for anyone wanting to make a flash game, especially if you're not coming from a flash background but more of a programmer background. I think that while it could be optimize the key is that it just works. No funny tweaks involved, you can build and go and have a game without deep diving into adobe documentation.