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Four Years of Success and Failure on the App Store
- clarky07 11y agoOP here, feel free to ask any questions you might have.
- jdrmar 11y agoVery interesting, and a bit similar to my entrepreneurial journey with websites. Making a single very successful website is quite a challenge, as I found out. What will be your main strategies making your apps successful? Pure product focus? PR? Other forms of marketing?
- clarky07 11y agoIt'll definitely be a combination of product and pr. I've done lots of things over the years with varying levels of success, but so far my success has been mostly through product and App Store Optimization. The new App Store Analytics Apple just released will be a big help though. I have a lot of new ideas that I'll write about once I've given them a try.
- mmcconnell1618 11y agoWhat type of marketing did you do (if any) for your apps? I've found building is a lot easier than getting the word out and attracting users.
- clarky07 11y agoAs noted in the other comment, I've tried a lot of different things with varying levels of success, but for the most part working on the product and App Store Optimization have been the biggest things. I do have a lot of new ideas that I'll be trying over the coming months though. It's a different strategy putting more focus into a bigger app than one off sort of things. Many of them didn't get any outside promotion other than maybe a tweet here or there. 4 years ago the App Store was a much different beast. It really was build it and they will come. As the market matures though, you have to change with it.
- aarondf 11y agoDave Ramsey fan?
- clarky07 11y agoYeah to an extent. I do think envelope budgeting and debt snowball methods work well.
- cclogg 11y ago"The decline soon after? That’s the Chomp search update followed by iOS 6 and the card app store layout. So sad." Man, I do find that quite sad... the app store still has some major issues with regards to discoverability. It's funny because you'd think as the app store became more and more saturated, that they'd create more ways to deal with that, but many of the changes have actually made it worse lol :/
- clarky07 11y agoThere is a lot of hate for the app store by developers, and i've dished out some of it, but frankly with over a million apps it's not an easy problem to solve. I actually think the store is in a pretty decent state right now overall. You can't possibly make everything very visible. It's a pretty good deal to be on the shelves, now you just have to work harder on your own promotion.
- teacup50 11y ago> There is a lot of hate for the app store by developers, and i've dished out some of it, but frankly with over a million apps it's not an easy problem to solve. Sure it is. Stop trying to funnel the entire marketplace through a single vendor-controlled retailer.
- MBCook 11y ago> ...but frankly with over a million apps it's not an easy problem to solve. Maybe a perfect solution isn't easier, but it should be very easy to improve the mess that is the app store. Let's start with a very simple suggestion: Searching for an app by name should return that app. Yeah. It's much better than it used to be (today when I search for Tweetbot it pull up Tweetbot) but that hasn't always been the case. You still have the issue that they clearly have a CDN with a slow refresh so that when an app is first released you can find it via links online or features on the front of the app store but not by searching the name.
- nsxwolf 11y agoThis was very disheartening to me when I was in the app store. Without a direct App Store link it was difficult to get someone to download. You had to swipe a random number of cards, sometimes quite a lot, to find the apps after entering the exact name. The results were usually quite relevant - in that they were competitors with similar but more popular apps. It seems like an unjust reward for already successful apps - they're given the right to steal search results for a competitor's app name.
- bhavvik 11y ago* do you work alone? * what metrics did you look at earlier and will look at going forward to justify starting to build a new app?
- clarky07 11y agoI have a partner that does my graphic design, part time. I'm the only person working full time.
- a3voices 11y agoDid your apps have viral, organic growth or was it mostly from your own marketing efforts?
- clarky07 11y agoI'd say organic mostly. I read stories of people making the most money they ever made on launch day, and almost none after, but I've only had that experience once, with Debt Snowball. And it still has made more over time than it did at the launch.
- a3voices 11y agoInteresting. How soon could you tell an app was going to take off and have a lot of organic growth? Would you give up on an app if it didn't have enough growth soon enough? Also how much was based on having the right search keywords? Sorry if this is too many questions :).
- clarky07 11y agoUsually pretty soon, but it definitely varied over time per app. I never gave up too quickly, probably not quickly enough in some cases (I did an Apple watch update last month for an app that hasn't made more than $10 a month in the last 2 years.)
- limeyy 11y agoThere is alot of similarity between this story, making iOS apps and making AdSense websites 7-8 years ago. One could slap a website together in a week, and one would see the revenue slowly but surely coming in and going up. The strategy of "making a website every week", and the total will make up for it worked too, for a while. Nowadays, every niche is crowded, and often more professionalised with several persons working on it, Google taking drastic measures to penalise spam-techniques... and the 1-week effort websites (even if you have good, quality content -- but it's just little) will get you nowhere anymore. It is almost, exactly the same story.
- clarky07 11y agoYeah, it's definitely similar. Now, I would like to think I didn't cross into the spam realm, but it's a very similar concept, and it's the same problem. Without upkeep and continuous improvement the sites didn't last, and there is a tipping point where you simply can't keep up with so many projects.
- limeyy 11y agoYeah, I didn't mean you were in the real of spam, neither was I. But you were addressing "Chomp" update, hurting your sales, no idea what "Chomp" was but with simple websites it happened the same, Google "improved" their search, but while also hurting bonafide smaller websites, just seeing them as collateral damage along the way to keep the real nasty stuff out. Besides that, these days one needs to setup social media presence, monitor that, be active there as well. And the whole thing of coding, design, marketing... Is these days alot to handle as a one-man-band, doing this on several projects. So yeah, focus, and go for 1-2 projects and develop those really well, and hope for the best. But, I totally understand where you're coming from.
- clarky07 11y agoYeah so Chomp was a small startup working on app store search that Apple bought. End of June 2012 they did a huge update to the search algorithm, that effected a lot of apps. One of the biggest changes being that free app downloads were weighted much higher. Until that point, I had only paid apps, and things were going pretty well. Overnight, sales got hit really hard. One thing that I didn't really include in the article, but I'm pretty happy with my ability to deal with those changes as well as I was able to. I started adding free apps, and came back pretty well.
- jasonsync 11y agoYou seem to have a fairly predictable sales cycle happening there. Hope your next app is a "Winter App". Then you'll be able to sleep easy all year long :-)
- clarky07 11y agoHa, yeah I've been working to fill in that gap. I did add a skiing/snowboarding tracking app, but it doesn't have quite the same sales as the others, and the skiing season doesn't really start until late december/january. It is part of the reason january-march isn't as bad as oct-dec. Ideally, the next project will sell well year round :-)
- oisino 11y agoI built 6 apps for another ecosystem (Shopify https://apps.shopify.com/partners/socialproof-it https://apps.shopify.com/partners/socialproof-it) and had very much the same experience as you. We did the low fidelity approach like you and also found that has diminishing returns as the app market matures. Once we started focusing on one app for Shopify https://apps.shopify.com/shopify-recurring-payments https://apps.shopify.com/shopify-recurring-payments we found the returns quickly dwarfed what we made before. For it allowed us to be the best for thats all we did. I would recommend not focusing on two apps but just doing one really well. Doing multiple apps means your mediocre in different things takes all your energy to be the best. PS: Love the idea your going to focus on Apple Watch no one is the market leader/expert so great place to be.
- physcab 11y agoI'm wondering why you've chosen such a competitive category. You're in the same league as Runkeeper, Nike, Fitbit, and all the other fitness trackers and they make their income through the sale of devices so they can afford to put their app up for free. How about picking a niche that doesn't have their need satisfied yet and charging money directly for that? Maybe designing a grader for teachers, or a tool for gov workers to submit reports, or a business expense tracker. There are lots of categories looking for a design overhaul and with just a little bit of research and effort you can make your app stand out from the pack of existing shitty solutions.
- clarky07 11y agoPerhaps it's a poor choice, we'll find out I suppose. The reason is mainly that I know it well, and already have an app that is featured by Apple with great ratings already. To be fair I "picked" the category 4 years ago, and I've made a lot of money in it so far. As for the current choice I suppose I could start something new from scratch, but I felt like it made more sense to pick a current app that I think has the most potential. Runkeeper, and most of the other competitors (outside nike) make their money on IAP's for advanced features. I don't actually consider fitbit a competitor per se, it's a slightly different beast.
- supercoder 11y agoOn the flip side its competitive because there's a large market. It also means people will be searching out such apps. The problem with a niche, especially on the app store, is that if you can't get people searching your app out then it's hard to break through.