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Even with a 60 Hz screen this will be advantageous. If the application is fast enough to render at 120 fps, rendering at 60 fps means that the UI thread will be
by Zr40 11y ago
Even with a 60 Hz screen this will be advantageous. If the application is fast enough to render at 120 fps, rendering at 60 fps means that the UI thread will be idle at least half of the time, so the processor will draw less battery power.
- runeks 11y agoI don't get it. How will you achieve enabling your application to render at 120 fps, instead of 60 fps, without leveraging a twice as powerful CPU/GPU, which will use roughly twice as much power? I would think the added power draw from rendering at 120 Hz would come from all the applications needing double the number of graphics-calculations they need at 60 fps.
- Dylan16807 11y ago>I don't get it. How will you achieve enabling your application to render at 120 fps, instead of 60 fps, without leveraging a twice as powerful CPU/GPU, which will use roughly twice as much power? By making it twice as efficient. Partially by using fewer cycles to compute but probably largely avoiding tiny waits that waste power without computing.