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You make a very interesting point about emulation. For older consoles emulation was essentially guaranteed by Moore's law (and specifically the frequency scalin
by darkmighty 12y ago
You make a very interesting point about emulation. For older consoles emulation was essentially guaranteed by Moore's law (and specifically the frequency scaling that went for a while). For a slowing down Moore's law, may we reach a point where real time emulation of a different architecture is just impossible? (and instead some kind of translation will need to be done, à la wine?)
An advantage is that architectures are converging anyway to PC-like instead of exotic stuff like Cell.
- Dylan16807 12y agohttp://en.wikipedia.org/wiki/High-level_emulation http://en.wikipedia.org/wiki/High-level_emulation A lot of emulators work that way, and have for a long time. N64 on a Pentium II with only twice its clock rate, etc. Real time emulation of specialized hardware with 100% coverage has never been straightforward. Massive amounts of extra computing power won't save you from having to do specific calculations with low latencies. I'd say it's been impossible to completely capture arbitrary machines for quite a while now. But in practice you can fudge the differences and emulate with similar amounts of power.
- qbrass 12y ago>An advantage is that architectures are converging anyway to PC-like instead of exotic stuff like Cell. It didn't help with the Xbox.
- malkia 12y agoYup. There is also the issue of security, updates, etc. Not all data is stored on the disc.
- Gurkenmaster 12y agoThere was no incentive. A lot of Xbox games were released on PC.