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Exactly! I did extend it to use a full-screen foreground mask that implemented this sort of clipping. I was able to make the mask scrollable which allowed the
by lscharen 12y ago
Exactly!
I did extend it to use a full-screen foreground mask that implemented this sort of clipping. I was able to make the mask scrollable which allowed the compiled sprites to appear "behind" fences and other complex shapes with per-pixel accuracy.
It could even be used to mask out individual pixel bits that allowed for fake "lighting" changes with a carefully chosen palette.
- vidarh 12y agoI keep wanting to do a "retro-game" and make use of what I've learned about these types of effects now. Despite how far machines like the C64 for example were pushed, I don't think they were pushed nearly as far in terms of games as with demos and it'd be fascinating to try to push the limits.. (maybe one day..)
- sitkack 12y agoI'd love to see a demoscene version of "Hacker's Delight" [0] [0] http://www.hackersdelight.org/ http://www.hackersdelight.org/