3 ms·
It is basicaly not. Just converting HTML to texture with some tricky proxying. The reason is to be able to do that http://pixelscommander.com/polygon/htmlgl/dem
by PixelsCommander 12y ago
It is basicaly not. Just converting HTML to texture with some tricky proxying. The reason is to be able to do that http://pixelscommander.com/polygon/htmlgl/demo/filters.html http://pixelscommander.com/polygon/htmlgl/demo/filters.html
- MrDosu 12y agoWhat he means is that is exactly what the browser does already. It's just slower because it handles more of the standard. It rasterizes the DOM.
- PixelsCommander 12y agoBrowser rasterizes based on it`s assumptions and you cant control it completely which is a bottleneck for performance optimization. Also how would you apply displacement filter on that content?
- methyl 12y agoIt's also faster because it's native, not JavaScript.