4 ms·
Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs
by jermo 12y ago
Didn't expect this at all. When I first saw it go viral I thought they'll have no problem selling it. So I guess this reinforces the importance of execution vs idea.
Kudos to Armin and the team for taking on a project like this.
- blowski 12y agoI'm confused. The title makes it sound like they're ending development, the post refers to the game in future, present and past tense... are they killing it off or not?
- mdonahoe 12y agoWhy would they kill it? "Today it’s safe to say that it’s the most successful game we’ve ever made." This is just an article talking about the development and reception. Doesn't mean the game is dead.
- freehunter 12y ago"Post-mortem" literally means "after death". You can see where the confusion lies.
- blowski 12y agoI would be very surprised if they killed it off, it's just that the title made me think that's what they were doing. Thanks to you and others for explaining why the title is as it is anyway.
- pivo 12y agoI took it to mean postmortem in the sense that the project is done.
- ChuckMcM 12y agoIt was a very popular feature of the print version of GameDeveloper which were post mortems of games after they were finally shipping. They all follow the same basic formula, what worked, what didn't, what we learned. A collection of the 50 or 60 post mortems from Game Developer is probably the single greatest text book on starting a Game Studio that you can't buy.
- david-given 12y agoI can strongly recommend Schadenfreude Interactive's post-mortem on their smash hit _Accordion Hero_: http://www.gamasutra.com/view/feature/131012/schadenfreudian_slips_postmortem_.php http://www.gamasutra.com/view/feature/131012/schadenfreudian...
- ctdonath 12y ago"Post mortem" on a software project means development is done and contributors discuss what happened and what lessons can be learned from the project.
- codeulike 12y agoFrom the article: it’s the most successful game we’ve ever made A game 'Post Mortem' doesn't mean its been a failure, the 'Post Mortem' is just a discussion of the development project (now its mostly finished) with analysis of what worked well and what didn't. edit: from the wikipedia page: Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.[16] As of August 2014, the studio has reported that nearly a million copies of Goat Simulator have been sold, outperforming their other games over the previous four years.[7] The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.[46] By mid-January 2015, over 2.5 million copies of the game were sold across all platforms