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I think it's more likely for Unreal Engine. Epic have said that they're open to new language implementations as long as they are free and open-source (this bein
by chc 12y ago
I think it's more likely for Unreal Engine. Epic have said that they're open to new language implementations as long as they are free and open-source (this being why they didn't want C#).
- scott_karana 12y agoThat's changed now, though: Microsoft's Roslyn C# compiler is Apache 2.0 licensed. :-) https://github.com/dotnet/roslyn/blob/master/License.txt https://github.com/dotnet/roslyn/blob/master/License.txt