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Show HN: Coogyloop – A time-waster for iOS
- photoGrant 12y agoI love it. Enjoy my 99c as much as I'll hate my rage! When I purchased it, the ad's didn't disappear though, FYI.
- adonisbc 12y agoThanks mate ! We really appreciate it :) Yea, just close completely the app, re-open it and here you go. Sorry about that, but that's how it is. Enjoy the rage ;)
- technimad 12y agoGreat sound design.
- foxpc 12y agoThis actually does seem fairly interesting. Though, not sure if a touch-screen is the best thing for this kind of games because of a bit of the delay? Any functionality to account for that? :) Sadly, don't have an Apple device and can't try it properly. EDIT: P.S. The demo does seem to do the event on mouse release which kind of feels bad.
- breckinloggins 12y agoAt the risk of sounding like an Apple fan boy: that delay you're experiencing is nearly a non-issue on iOS devices. I know what you're talking about: that 50ms or so between when (say) you start to drag your finger and when the UI starts to scroll. I spent a year on Android and I'm sorry to say that problem is mostly endemic to that platform. I switched back to iOS - in part - because of that sluggish touch response. Another platform that doesn't seem to have that problem: Windows Phone. I'm not saying that iOS doesn't have a delayed touch response, I'm just saying that Android is bad at it.
- adonisbc 12y agoIt's a pity you can't test it on an Apple device, it's always good to have some feedback. To be honest I started developing the game with Javascript (hoping to release it with phonegap) but, as you said, I found that the performance wasn't that great. I then switched to Swift (for the first time) and I was really happy with the native performance. I kept my javascript prototype though and put it on this landing page. In my mind, it was just to offer a preview of the real app. Anyway thanks for the comment on the mouse release. I'll definitly fix that! Hope you'll have the chance to test it on a device at some point!
- loumf 12y agoNice. Two things 1. When I tapped to remove ads it asked for Touch ID before I know what the price is. I just cancelled. I couldn't find a price anywhere 2. I feel like I should get more points the fewer times I let the ball go around. Nice game.
- adonisbc 12y agoThanks! I'll try to answer: Regarding what you say about removing the ads, it is true, but it seems to me that it is the same thing everywhere (at least for the apps I tried). Then right after you use Touch ID it will tell you the price, and you still have to confirm if you want to buy it or not (it's just 99 cents btw) Just one more thing, after purchasing the app removal, the app has to closed and reopened. Sorry about that, but that's how it is Regarding the points, if you are quicker you'll get the bonuses, and if you wait too long you'll break the combo. I felt like this was a good way to reward speed. Let me know if you have any other comment!
- loumf 12y agoI'd put the price on the button if I were you. Not everyone has memorized IAP flow.