4 ms·
Bioshock was the first to make me uncomfortable with a choice. Do I harvest the Little Sister, and get more powerful? Or do I "rescue her", which itself looks a
by spdustin 12y ago
Bioshock was the first to make me uncomfortable with a choice. Do I harvest the Little Sister, and get more powerful? Or do I "rescue her", which itself looks a bit like torture at first, and send her off in a place that is filled with psychopaths who'd want to kill her anyway.
Later in the series, when I experienced what it's like to BE a Little Sister, it almost made me regret "rescuing them" before, because the way they see the world as a Little Sister is quite beautiful, and they did serve a profound purpose.
The final choice seems to be a moral absolute, but it was a deeply unsettling choice, for me, to make, and to revisit again later.
- tsotha 12y agoIt's not really a choice, because in the end you get more powerful by not harvesting the Little Sisters. The only reason to do it is to see the evil ending cut scene.
- spdustin 12y agoI didn't know that until, you know, the end.
- Dylan16807 12y agoAnd you get that world-conquering evil cut scene for even a single slip. Immediately you are irredeemable.
- tsotha 12y agoHeh. I didn't realize that. When I'm evil I don't do it by half measures.
- spdustin 12y agoWould you kindly not spoil the game too much. (See what I did there?)
- Dylan16807 12y agoI'm amused by the joke, but I don't consider it a spoiler to explain how one bad act ever leads to the uber-evil ending that has no connection to the rest of the game. It's just pointing out that the claimed 'moral choices with consequences' feature is a farce.