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Everybody just assumed that first-person shooters were going to be the big thing in VR because [Doom 3 BFG Edition] was the initial demo. But very quickly Oculu
by lotsofmangos 12y ago
Everybody just assumed that first-person shooters were going to be the big thing in VR because [Doom 3 BFG Edition] was the initial demo. But very quickly Oculus learned about the issues with simulator sickness. Comfortable VR experiences had to be these seated cockpit games and you’re diverging from that at your own risk. The great games are the space sims and driving sims and these experiences where you’re basically sitting at a table with nothing happening in front of you. A lot of interesting things are evolving there. There are great games that can be made.
I suspect that stimulating the vestibular nerve is going to be the detail that makes VR.
- alfiedotwtf 12y agoI'll put my money on the porn industry and not the gaming industry being the make or break for VR v2.0. If there was a killer porn app for Oculus, they would fly off the shelves.
- deleted 12y ago[deleted]
- adventured 12y agoPorn, online VR gambling, VR Sims / Minecraft / Farmville equivalent, and casual VR puzzles. Online gambling is bigger than the porn industry, in terms of monetary value. They'll spend a lot of money building virtual worlds to gamble in. Video, images, and travel will also of course big massive.
- kybernetikos 12y agoHaving used Giants of the solar system and Dinotown on the rift, I think education will be a massive useful area for VR. Although I take the point that it might not be huge in terms of $ value.
- lotsofmangos 12y agoI'll put my money on the porn industry Make sure to withdraw before the bottom falls out.
- jonmrodriguez 12y agoYep, a good search term is "galvanic vestibular stimulation". Here's a good how-to: http://jap.physiology.org/content/96/6/2301 http://jap.physiology.org/content/96/6/2301