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> I've had the idea to make an interative design/architecture plugin for programs like photoshop/3dmax/etc Hah, same idea here. I used to live with 3d artists,
by csmattryder 12y ago
> I've had the idea to make an interative design/architecture plugin for programs like photoshop/3dmax/etc
Hah, same idea here. I used to live with 3d artists, and I asked "How do you live without Git?!", they said they version their files into milestones (e.g. environment-milestone1.3ds) and upload them all to Dropbox.
I think Git wouldn't gain as much traction as you'd expect, there's just easier (for non-programmers) alternatives with a large userbase.
- hardwaresofton 12y agoYeah, was watching some designer friends of mine, and they have all this back and forth with clients, and keep immaculate notes with every stage of the transformation (from concept to finished design), I was wondering why in the world it wasn't automated. Yeah, I'm not really planning on introducing them to git, more using git behind the scenes to get all those good qualities (undos, infinite history, instant backup) that someone might think was hard (that didn't know git)
- e12e 12y agoThere exist various solutions -- the technology is called Digital Asset Managements (DAM). There are some open source/Free ones as well. But none that are really good AFAIK. You generally have the option of either using lots of data and bandwidth (think: storing rendered 4/8K jpeg2000 frames of animations, for each new version/cut/render you want to keep) -- or tight integration with the various software involved (ie: only keep latest "render" -- and a track of changes/a "script/log" that can be used to render/generate all the missing versions). I'd think in general 3d meshes shouldn't be too hard -- but good luck finding someone doing media that don't use some big bitmaps somewhere (textures, backgrounds, etc).