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Let's say it's 2011 and you want to port your Flash game to iPhone. You can try packaging your Flash game using Adobe's tools, but it'll probably be very slow,
by sehugg 12y ago
Let's say it's 2011 and you want to port your Flash game to iPhone. You can try packaging your Flash game using Adobe's tools, but it'll probably be very slow, and Apple might change their mind again about allowing Flash apps on the platform. There aren't very many well-supported C/C++ frameworks for iPhone yet -- you search the forums for each and only find unanswered questions. You're worried about it working well on the new iPad.
So you do the safe thing everyone else is doing, Cocos2D and Objective C. You'll worry about porting later, if the game does well. Maybe you'll just pay someone else to do it.