2 ms·
Hindsight is 20/20. It was 2011 when they ported the Flash version to iOS, so Cocos2D-X had just been forked and Unity had just released its Android version. Co
by sehugg 12y ago
Hindsight is 20/20. It was 2011 when they ported the Flash version to iOS, so Cocos2D-X had just been forked and Unity had just released its Android version. Cocos2D was what all the hit games were using at the time.
The game's popular enough that Activision did them the honor of cloning them for their recent Duck Dynasty game, so it's hard to say they screwed up that badly.