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A paper about making video game characters act more like real people, trained by having people simulate interactions in a restaurant setting. http://www.media.
by karmacondon 12y ago
A paper about making video game characters act more like real people, trained by having people simulate interactions in a restaurant setting.
http://www.media.mit.edu/cogmac/publications/orkin_aamas2009.. http://www.media.mit.edu/cogmac/publications/orkin_aamas2009....
Not ground breaking by any means, but it's the only time I've genuinely laughed out loud when reading a paper.
- e12e 12y agoOh, this reminds me of Bartle's "HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT MUDS": http://mud.co.uk/richard/hcds.htm http://mud.co.uk/richard/hcds.htm Much for the same reason I like Filedings REST thesis (see other comment in this thread): the reasoning that goes into it. The "types" have since been "debunked" -- but IMNHO that sort of misses the point: that he has an interesting way of looking at what makes a game fun, and how things like lack of automapping can stimulate player communication.