6 ms·
The physics of mosh pits
- clemsen 12y agoBe sure to klick through to the full simulator [0]. Here you can adjust values, steer the crowd (using a,w,s,d) and see the results at the same time. [0] http://mattbierbaum.github.io/moshpits.js/ http://mattbierbaum.github.io/moshpits.js/
- AdmiralAsshat 12y agoThose black dots, which are trying desperately to get OUT of the mosh pit so that they can watch the damn concert but keep being shoved back in? That's me. At every.single.show.
- ajvargo 12y agoI've seen this many a time. The trick is to come to a stop at the edge, and then walk out. If you are moving any kind of speed, folks on the edge will just assume you are disoriented and give you that "helpful" shove back into the mix.
- __david__ 12y agoI hear you. They should also model the annoyance of the black dots that seem to be the barrier between the moshers and everyone else. Those poor human fences constantly get smacks at full force from the red dots on one side, and annoyed looks from the black dots as they (unwillingly) convert the high impact into a low frequency push forward. Guess where I always end up at shows?
- washedup 12y agoWhat's interesting is when there are a lower number of people, say 100. With so much space, the "moshers" tend to just go in one direction until they bump into another person, but this isn't really accurate. There needs to be some level of randomness in their movement, so that when there are large spaces they are not just coasting, but still bouncing around. That being said, this is pretty fun, and the dynamics for crowded areas looks appropriate.
- icegreentea 12y agoYou can get something like what you want by changing the noise strength.
- washedup 12y agoYea, that's definitely an improvement. I would prefer if there was some sort of "cohesion" measure among the moshing particles. Groups, no matter how small, tend to stick together.
- icegreentea 12y agoThat's the flock strength slider. If you turn it down to zero, you get no flocking, and red particles will only interact via direct physical contact.
- vacri 12y agoWith only 100 particles, it looks more like a professional pickpocketing ring simulator.
- aaron695 12y agoInteresting but disturbing article on crowd quakes - http://arxiv.org/pdf/1206.5856v1.pdf http://arxiv.org/pdf/1206.5856v1.pdf
- mjgoeke 12y agoLooks pretty convincing as a model. Just needs some random blank spot every now and then where they're avoiding the puke on the floor.
- seanmcdirmid 12y agoOnce at a Grunttruck concert, for a brief time I was the only one in a small gap of the mosh pit, just in time to receive the full brunt of a stage dive. I was out for 10 minutes. Mosh pits are perfectly safe without stage diving.
- kbart 12y agoHah, reminds an epic stage dive fail of an acquaintance of mine - http://www.youtube.com/watch?v=Z4hB562aEDk http://www.youtube.com/watch?v=Z4hB562aEDk (skip to 0:45). He broke his arm then.
- dreamlane 12y agoThe simulation seems broken when you increase the box size... If the band is good, most people (black and red alike) will push towards the band.