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That was fun! Spoiler-ish talk below. I'm not entirely sure what to make out of the last ending - I personally got a feeling that this was a demonstration of
by bentcorner 12y ago
That was fun! Spoiler-ish talk below.
I'm not entirely sure what to make out of the last ending - I personally got a feeling that this was a demonstration of trying to escape addiction. Stereotypically gamers enjoy games because they are empowered in the gaming world, which could be something that they lack in the physical world. Understanding that addiction and getting to the root of a friend's problems can help them break that.
I don't think that's exactly what the author intended, but that's what I got out of it. shrug
- TheHypnotist 12y agoThis is more or less what I got out of it. Perhaps moreso is the effect that portable devices (phones, gameboys, whatever new gameboys are called) have on people. You have the addiction but there isn't a place you can safely escape to. For instance, the bathroom ;)
- joshschreuder 12y agoMore philosophically, and judging by the author's notes, they mention that video games "would keep [us] playing with them until it killed us". I think the interesting thought here is that a video game character's world and life only exists as long as someone is playing the game. As soon as the off button is pressed, they cease to exist, so it makes sense for them to need the player to continue indefinitely to prolong their own existence. Very thought-provoking piece of fiction.