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Physically Based Camera Rendering
- deleted 12y ago[deleted]
- anon4 12y agoI would love to see something that's more like "Physically Based Eye Rendering" - rendering what your eyes would see and transmitting it through the monitor at the best quality possible, rather than rendering what a camera would see.
- dharma1 12y agohow would that work? To start off, eyes have much higher dynamic range than monitors
- 3rd3 12y agoThere is research on glare effects going on but it’s more expensive than camera artifacts (~10ms). http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/ http://resources.mpi-inf.mpg.de/hdr/TemporalGlare/
- anon4 12y agoFor starters, stop it with the depth-of-field and lens flare and chromatic aberration. At least for motion blur most attempts are at simulating normal motion blur, rather than the staccato motion blur you get from a shutter. A cool thing would be to do DoF combined with eye tracking and focus exactly where I'm looking at the scene.
- mustardgas 12y agoYou can already do that, just look with your eyes at the monitor, you will see what your physical eyes would see when looking at things. Mind blowing.
- ryandvm 12y agoI always thought it was amusing to see lens flare, which is axiomatically a camera effect, on first-person-shooters.
- subb 12y agoI think the primary reason is just that when you play an FPS, you are looking at a screen, which is the same as looking at the TV when you watch a movie. In this real world setting, your brain is used to see all those effects. A FPS for a VR headset however should try to mimic the eye instead, because I think it'll be more apparent that those effects shouldn't be there.
- corysama 12y agoThe best video game camera simulation that I've seen described is the GDC 2009 talk "STAR OCEAN 4 : Flexible Shader Management and Post-processing" from http://research.tri-ace.com/ http://research.tri-ace.com/ It's unfortunate that applying such realistic methods to such anime-like characters produces such a creepy effect (reminiscent of "real dolls" IMHO) I'm not sure if the researchers at Tri-Ace are related to those at http://www.siliconstudio.co.jp/nex-gen/en/ http://www.siliconstudio.co.jp/nex-gen/en/ but, I wouldn't be surprised.
- angersock 12y agoThanks for the links!
- fffrad 12y agoThis is great, too bad the demo was too intensive for my laptop.
- mustardgas 12y agoWhy simulate all the flaws of real cameras? This doesn't add anything to realism imo.