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Let's Make a Promo – Creating Videos for Apps
- okonomiyaki3000 12y agoDammit. Read that wrong. Guess I need a bigger font.
- god_bless_texas 12y agoI came here to live a similar comment.
- anentropic 12y agosame
- klibertp 12y agoWe're going to get downvoted (and rightly so, I believe!) but I, too, read the title quite a few times before I realized what's written there. I don't believe bigger font would help, but different font could. Ie. one which doesn't display "rn" as that visually close to "m". Bigger letter spacing? I don't know, something like that. Anyway, I got trolled by my own eyes, a funny feeling :)
- dangoor 12y agoThis page consistently crashes my mobile Safari (iOS 7). Funny given the subject matter.
- prawn 12y agoAmazing effort. I've already started working with Reflector and ScreenFlow for our app demo, but the tip regarding After Effects and the device model is handy.
- objclxt 12y agoWorth noting that in iOS 8 you can capture video direct from device, and don't need to resort to something like Reflector (and the lower quality AirPlay stream that that entails). If you plug an iOS 8 device into a Mac running Yosemite it will show up as an available input in Quicktime, and you can make a screen recording direct from there.
- xuki 12y agoDoes this require a lightning connection? My iPad 3rd gen (beta 5) doesn't show up in Yosemite (beta 6).
- deleted 12y ago[deleted]
- thomasfoster96 12y agoThis was awesome. The fact that I kinda want to download the app now probably shows how important it is to have some good videos to promote your app.
- epaga 12y agoWow. Awesome. Just as a data point for poor indie devs like me - for my own minimalistic app demo video (http://www.mindscopeapp.com http://www.mindscopeapp.com), I created a bridge over my iPad using my kids' Duplos, stuck my iPhone 4S on top, made sure there was enough light, and recorded me using the app for a few minutes. I then edited the video with iMovie on iPad and wrote a quick little doodle on Garage Band as the music.
- ronilan 12y agoAnother data point for poor indie devs - for a project I worked on last year (http://www.placeunit.com http://www.placeunit.com) I contracted my wife as a model. We then shot the video over two mornings on an iPad. Raw video was imported to a Mac and edited with iMovie. We licensed the song for the video. Most important tip: shoot every interaction from multiple angles before moving on to the next one.
- kovacs 12y agoThis is amazing work
- acgourley 12y agoIs turning the screen brightness all the way down not enough to capturing the screen output in a lit environment? If not, finding a thin film to shade it further might work. That seems easier than the solution posted of mirroring all touches to the simulator and recording there.
- ronyeh 12y agoIf your app is an Open GL game, you can check out the Kamcord SDK, which will allow you to make a screen recording of your iOS or Android game. https://www.kamcord.com/ https://www.kamcord.com/ It won't be as fancy as the videos in the linked article, but for indie devs it's a pretty cheap way to make demo videos. Disclaimer: I know the folks @ Kamcord.