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Brigade 3: Real-time Path Tracing
- flohofwoe 12y agoReminds me of this WebGL demo I recently tried out which runs surprisingly well even on my Intel HD4000 MBP: http://madebyevan.com/webgl-path-tracing/ http://madebyevan.com/webgl-path-tracing/
- designml 12y agoThat looks good. Do you know where I can find the code for this or maybe something similar?
- Impossible 12y agoView page source works, the js code is completely unobfuscated. http://madebyevan.com/webgl-path-tracing/webgl-path-tracing.js http://madebyevan.com/webgl-path-tracing/webgl-path-tracing....
- designml 12y agoThank you!
- magicalist 12y agoIt's also on github: https://github.com/evanw/webgl-path-tracing https://github.com/evanw/webgl-path-tracing
- Qantourisc 12y agoReminds me of blender cycles: http://youtu.be/aBfG_7Co-rA?t=19s http://youtu.be/aBfG_7Co-rA?t=19s
- phkahler 12y agoI am confused. I thought Brigade was created by Jacco Bikker, but then there's an OTOY logo down at the bottom. What's up with that? I didn't think these guys were related.
- corysama 12y ago> The Brigade 2 path tracer was developed as part of my promotion at the University of Delft, and developed into a product for OTOY. https://www.linkedin.com/pub/jacco-bikker/ https://www.linkedin.com/pub/jacco-bikker/
- boulos 12y agoJacco worked with/at OTOY for at least 9 months (until March 2013 according to his LinkedIn profile) on Brigade2. Perhaps this is a follow up without him directly involved?