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Hextris
- kazinator 12y ago"I wrote Hextris way back in 1990." -- David Markley http://www.hextris.com/ http://www.hextris.com/ Kind of misleading to use the name "Hextris" for what looks like a very different game. The original Hextris is 2D falling blocks exactly like Tetris, except that the world consists of hexagons, and so the pieces have six rotations. I played this like crazy for a brief time in the mid 1990's.
- prawn 12y agoSame. I used to procrastinate and play Hextris for so long I'd enter a trance and zone out. Remembered it recently and based my own game on hexagons!
- minimaxir 12y agoThis is more Hex Puyo Puyo than Hex Tetris. http://en.wikipedia.org/wiki/Puyo_Puyo_(series)#Gameplay http://en.wikipedia.org/wiki/Puyo_Puyo_(series)#Gameplay
- deleted 12y ago[deleted]
- diminish 12y agoEvery time I get a glimpse of other people's phones I endeed up seeing crush candy saga and then 2048. let's see if hextris re-loaded will get a dent.
- snarfy 12y agoIt needs a 'drop brick' button.
- loganengstrom 12y agoWe thought about adding that, but we weren't sure where we'd put it - any ideas?
- sergiotapia 12y agoNow build it using Swift|Elexir|Haskell. :P
- abritishguy 12y agoIt gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863
- mnx 12y agoI got 6700 on my third try, and I'm not great at such games. I think there's a lot of randomness to how far you'll get.
- stinos 12y agothis. After a while it goes so fast I have no clue what I'm doing anymore and it's not that much fun anymore :P Maybe make the overal acceleration a bit slower? Btw the speed seems to depend on the machine you play it on. On my wife's close to 10 year old laptop it's way slower than on mine. But the rotation is still fast enough, so scores are higher. She's at 20000 now and the speed is roughly similar to what I get at 1000 points. Old hardware FTW.
- ams6110 12y agoYeah I tried it on my PowerBook G4 and it was like molasses
- ryandrake 12y agoMaybe depends on the hardware. On a new-ish MacBook pro, it gets too fast to play after 2 minutes or so. A game programming best practice is to hang your game logic and drawing off a timer that runs the same speed regardless of hardware, so it's not too fast on new computers and too slow on old ones.
- GeneralMayhem 12y agoChrome on a brand-new MBP here, I got 5233 but by the last 30 seconds or so I was barely reacting, just getting lucky with where they fell. It was about four drops per second at that point, just a steady stream.
- asronline 12y agoWHY HN?! Just when I was being productive again.
- emilsedgh 12y agoHere we go. A new addiction. I was just free'd from 2048. Kudos. This is real fun.
- moultano 12y agoI'd remove the reload button. I've hit it three times by accident already.
- loganengstrom 12y agoHi, I'm one of the main developers of the game - I just made an issue for that on GitHub. I'll try to address it later this weekend - thanks!
- thakobyan 12y agoThis is awesome. I like it.
- highace 12y agoComing up next: a bot that plays this automatically.
- loganengstrom 12y agoThat'd be great! We were thinking of doing that for the homepage, but didn't find the time. I'd happily merge it in if someone were to make an AI for Hextris.
- Pistos2 12y agoFYI: Nothing is displayed if you don't accept the site's cookies.
- 5414h 12y agoHow can the iOs version weight only 4,7mb , i dont get it .
- klausa 12y agoMost of the app bundle on iOS are various assets (.pngs, videos, sounds, etc). This looks like it's drawing everything in code, so the app bundle is really small. Marco's new app, Overcast also has UI drawn almost entirely with code (all icons are generated with PaintCode [1]), and his app [2] is 4.5mb. [1]: http://www.paintcodeapp.com http://www.paintcodeapp.com [2]: https://itunes.apple.com/pl/app/overcast-podcast-player/id888422857?mt=8 https://itunes.apple.com/pl/app/overcast-podcast-player/id88...
- morb 12y agoEven that 4.5MB doesn't seem particularly small to me. Podkicker Pro, Android podcast client takes 2.15MB on my phone. App itself take 792KB, and feed metadata takes 1.38MB.
- loganengstrom 12y agoThe iOS version is essentially just a static website inside of a webview. Since we only use paths to render the shapes, Hextris doesn't require too much space.
- saganus 12y agoWhy did you get downvoted for this question? I don't get it. So I upvoted just to counter.
- 0x0 12y agoWill it blow your mind to think that Sim City for the Amiga was only one 0.8mb floppy disk?
- joaorj 12y agoPost your first try score! (and don't waste more time playing, if you can) Mine: 3387
- chasing 12y agoInteresting idea. One quick criticism: I played a couple times and maxed out around 700pts. Then played a game where I didn't touch a single key -- no rotation whatsoever -- and managed to score 3292pts. I'm not sure what this indicates, but it feels off.
- loganengstrom 12y agoThat's a valid criticism - I don't know how it could be fixed. Maybe more colors could be added? Game balance has been really tricky with this game, as changes play out very differently on mobile devices and "real computers."
- rodw 12y agoMore colors seems like the obvious way to increase the difficulty as the user levels-up. With only four colors, random play is quite likely to get a match--the odds of a randomly selected tile matching a given tile is going to be 1 in 4. From a cursory look (my math may be a little off) it seems like the odds of a tile matching at least one of its 4 cardinal-direction neighbors is ~57% (20 of 35 order-independent variations), and the odds of a tile matching 2 or more of its randomly selected neighbors is ~28%. In other words, with just random play you're going to get a match out of every `+` shaped collection of 5 tiles nearly 1/3rd of the time. Factoring the three-in-a row possibility the odds of a match will go up from there. (And since a match will eliminate several tiles of given color, the odds of getting a match on the "chain reaction" must also be quite high.)
- RoryGlyphic 12y agoEXCELLENT. Maybe a little walk through/instructions displayed for longer. Had to start over to quickly read again (was zoning out first time)
- rythie 12y agoLooks a lot like rotational... https://itunes.apple.com/gb/app/rotational-unique-block-puzzle/id686485239 https://itunes.apple.com/gb/app/rotational-unique-block-puzz...
- jspr 12y agoWhich in term looks a lot like QbQbQb http://qbqbqb.rezoner.net/ http://qbqbqb.rezoner.net/
- dls215 12y agoHa, my all time high was ~800,000. That is.. until someone changed the speed.
- suchabag 12y agoIt's great. I wish there was a color blind friendly version though!
- hoov 12y agoThis is exactly what I wanted to say. The colors chosen are very difficult for me.
- jnishiyama 12y agoLandscape mode would open up the screen quite a bit. Also, a high score board would be awesome. Can't stop playing regardless.
- ryangittins 12y agoHey, excellent game! I'm sure I'll waste a lot of time on this, haha. One feature that might be cool to have would be to make the gray background hexagon one block larger if you get four or five blocks in a row. That way, you'll be able to keep your ahead above water a little better when things really start to speed up. It would add another level of strategy and planning to the game. Keep up the great work!
- Rampoina 12y agoCool game, I got to 11079 points. A few comments: I think a key to drop faster would be a nice addition. The speed progression could be tweaked a bit. It's a bit boring until it gets faster, and it takes a while.
- nacs 12y agoReminds me of the game "QbQbQb": http://qbqbqb.rezoner.net/ http://qbqbqb.rezoner.net/ I believe that game was made for a Ludum Dare originally.
- josekpaul 12y agoCool game!
- kevinmchugh 12y agoIt's Tempest-ified Klax. Tempest saw Space Invaders as happening on a piece of paper. Tempest took that paper and turned it into a tube. That's very similar to what's happening here vs. the Klax gameplay.
- ahultgren 12y agoJust one suggestion, get rid of the shaking. Completely disorienting. Imagine tetris with shake.
- bdcravens 12y agoClone on App Store in 3, 2, 1 ...
- Paul_S 12y agoJust look at all the titles mentioned in this thread of games that came out previously with similar ideas, all borrowing from others. The last original idea was the big bang and that was over 13 billion years ago.
- cbhl 12y agoWhen you click on the tweet button after you've finished a game, it might be worthwhile for the tweet text to contain the score a player just received.
- aembleton 12y agoWow, that is seriously addictive! Love it.
- Cyranix 12y agoI'm surprised that no one has mentioned Welltris[0]. I was pretty hooked on it at one point in my childhood. Fun implementation! [0] https://en.wikipedia.org/wiki/Welltris https://en.wikipedia.org/wiki/Welltris
- kome 12y ago"the Soviet challenge continues" cool game!
- lotharbot 12y agoMy favorite variant was Frac. 3d version: http://theodor.lauppert.ws/games/frac.htm http://theodor.lauppert.ws/games/frac.htm 4d version: https://www.youtube.com/watch?v=Tzyws5ZkSYg https://www.youtube.com/watch?v=Tzyws5ZkSYg
- johnhenry 12y agoIt kind of reminds me of a simplified TetrisSphere (Note: Tetris developer, Alexey Pajitnov, worked on this as well as Welltris.)
- zwegner 12y agoCool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that since the gameplay involved is so precise, the imprecise visuals can be confusing. It's hard to tell exactly when a piece is going to set in place, when a group is eliminated, what would happen if you rotate and a piece is blocked by a stack already in place, etc. I went by pure geometry at first, but I definitely got bitten a few times where a piece moved after I thought it was in place, or a piece didn't get eliminated with the rest of a group since it hadn't fully landed in its column. The collision animations don't quite help there either.
- a3_nm 12y agoDrawing inspiration from the original tetris, maybe the legibility could be improved by having some sort of grid-like background (maybe the height of cells could not be uniform but higher for the closer ones?), and cell-by-cell transitions rather than continuous.
- Mandelbug 12y agoI tried in both FF and Chrome, no issues with performance noticed. Do you have a lot of plugins with FF? I actually had an opposite problem, the game was incredibly generous with its imprecise collision. I could rotate twice and catch two rectangles falling at the same time on the same paddle and finish a group. I was overwhelmed by the number of sides I had to simultaneously defend and the number of different falling pieces. The animations, I don't think, made much difference in difficulty or ease. Mostly I wound up surprised that I had cleared a group, rather than the opposite problem you described. Funny we both had very opposite experiences.
- chippy 12y agoLicense appears to be GPL v3 now https://github.com/Hextris/hextris/blob/gh-pages/LICENSE.md https://github.com/Hextris/hextris/blob/gh-pages/LICENSE.md
- whistlerbrk 12y agoLove it! I'm terrible at it!
- ff_ 12y agoWow, a really awesome game! It's the perfect mashup of Tetris and Super Hexagon.
- adnam 12y agoOh God, I'd only just got over my 2048 addiction...
- zem 12y agoneat - this is a genuinely new twist on the colour-matching mechanic. sadly, i didn't find it as much fun as some of the others; i got no sense that i could build up a neat structure and then clear it in chunks (a la tetris), or set up and trigger cascades (a la columns). it was always just a matter of reacting to the current piece and putting it somewhere it would go away as soon as possible.
- codezero 12y agoThis is pretty great. Playing it for 30 seconds stressed me out as much as Tetris does, so I immediately closed it. Definitely caught the heady essence of the original.
- edsiper2 12y agogreat game!, please make it multi-user (matches!)
- tatterdemalion 12y agoFun! It's similar to the navigation puzzle in the online game Puzzle Pirates.
- codystebbins 12y agoFantastic idea. Beyond the feedback already given I wanted to commend you on the valid use of permissions on Android (just Wi-Fi). Very specific and reasonable for the game.
- wavesum 12y agohow about doing collapse check only after all of blocks that appeared at the same time have landed? This would allow combos even if the pile heights are different.
- sungeuns 12y agoGreat game! Thanks for sharing :D
- morgante 12y agoAwesome (and addicting) games. Also particularly impressive as the creator(s) seem to be high school students.
- garrettdreyfus 12y agoHey guys, one of the developers here. We've heard many people talking about the differences in speed. Previously we had based speed on the framerate driven by request animframe. We realised this was a mistake so we've switched to time based now. It just got merged and should be updated in the apps pretty soon.
- pacomerh 12y agoI love this. I'm so glad there's still inspiration for simple refreshing games
- stevep98 12y agoWe did a game very similar to this for iOS called 'Cirqulous'. Check it out! (Nobody else did!) http://www.cirqulous.com/ http://www.cirqulous.com/
- mind_heist 12y agoWow ! Thats a pretty cool game. I haven't gotten a chance to actually download and play this game yet, but a quick question : How do you actually decide what tile to spawn next ? Is that a chance that you spawn tiles so randomly that the player looses the game with no theoretical way of killing a circle ? How do you algorithmically ensure you simply 'up' the difficulty and not hit the above condition. On the side note : The background music in the trailer seems heavily inspired from the mission impossible theme :)
- remon 12y agoI quite like the idea but it's a little too buggy at the moment : - Wildly varying performance (and thus difficulty) depending on which system/GPU combo is being used - Key input stops responding on slow machines sometimes. Having constant interval timing in your game engine is an absolute must have.
- finalight 12y agoit's time for octagontris
- ollysb 12y agoNice game! On an iphone I had my thumbs on either side of the hex, I find that I often hit the reset button with my left thumb, maybe move the controls to the top?
- AustinW 12y agoYou might want to get some feedback on this Tetris chat site: http://www.tetrisconcept.net/forum/index.html http://www.tetrisconcept.net/forum/index.html