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The big thing was just that the Saturn was supposed to be a badass 2D platform, with insanely powerful hardware sprite management. When Sega belatedly realized
by gecko 12y ago
The big thing was just that the Saturn was supposed to be a badass 2D platform, with insanely powerful hardware sprite management. When Sega belatedly realized that 3D was the next big thing, they stapled on an extra CPU to give it enough power to handle 3D...but neglected to up the RAM or the CPU bandwidth. IIRC, it wasn't even theoretically possible to fully utilize both CPUs.
Very different situation than the Emotion Engine or Cell.
- MBCook 12y agoThat's not true, it was meant to be a 3D console from the get-go. However after they found out how powerful the Playstation was they quickly added extra power to make the console more comparable and that was where the complexity came from.