4 ms·
How's it compare to the Saturn? I heard that was a nightmare to program for as well if you were doing anything 3D.
by AdmiralAsshat 12y ago
How's it compare to the Saturn? I heard that was a nightmare to program for as well if you were doing anything 3D.
- nsxwolf 12y agoThe one anecdote I know about the Saturn is that the programmers of the game Bug! just turned off the second CPU so they wouldn't have to deal with it. I got that from this Dave Warhol inteview by Matt Barton, comes in around 2:00 - https://www.youtube.com/watch?v=lNiHhKoM3Tg https://www.youtube.com/watch?v=lNiHhKoM3Tg
- gecko 12y agoThe big thing was just that the Saturn was supposed to be a badass 2D platform, with insanely powerful hardware sprite management. When Sega belatedly realized that 3D was the next big thing, they stapled on an extra CPU to give it enough power to handle 3D...but neglected to up the RAM or the CPU bandwidth. IIRC, it wasn't even theoretically possible to fully utilize both CPUs. Very different situation than the Emotion Engine or Cell.
- MBCook 12y agoThat's not true, it was meant to be a 3D console from the get-go. However after they found out how powerful the Playstation was they quickly added extra power to make the console more comparable and that was where the complexity came from.