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>If it isn’t selling on one platform, don’t bother with the others. Maybe you have a fundamental flaw, maybe you aren’t marketing it right. I think this is a
by tsotha 12y ago
>If it isn’t selling on one platform, don’t bother with the others. Maybe you have a fundamental flaw, maybe you aren’t marketing it right.
I think this is a good observation. Porting to a dozen platforms is double the work for, say, double the customer base. If the game catches fire that's money well spent, and if it doesn't you've saved yourself a lot of money by not doing the ports. So wait to see what the reception is before you spend. If you just get a few hundred or a few thousand users, take that money and make another game.
I agree with his conclusion, too. People who play serious games want more graphics power, a keyboard (or at least a game controller), and decent sound. Mobile game users are looking for the 21st century version of solitaire, and they're not willing to pay much for it. Maybe nothing at all.
- infogulch 12y agoYour last two sentences convinced me. > Mobile game users are looking for the 21st century version of solitaire, and they're not willing to pay much for it. Maybe nothing at all. EXACTLY.
- georgeecollins 12y agoBut that isn't true. There are mobile games today that make huge amounts of money. They have complicated systems and depend on multiplayer gameplay. They aren't Battlefield 3, but they are a long way away from Solitaire.
- fred_durst 12y agoMaybe most people realize that games are not really that important in general. That's why its so important to get them addicted as opposed to making a great game. People will pay a lot more to feed an addiction than they will to be entertained.
- johnchristopher 12y ago> I agree with his conclusion, too. People who play serious games want more graphics power, a keyboard (or at least a game controller), and decent sound. Mobile game users are looking for the 21st century version of solitaire, and they're not willing to pay much for it. Maybe nothing at all. Couldn't disagree more. I was a serious gamer. These days I only play some Warsow frag fest every now and then. And yet I am willing to pay for outdated graphics, or mobile graphics level, if the game is story-driven with solid characters. I am thinking of The Dig, Gemini Rue and Super Sword and Sworcery or even Knytt. I am not thinking of David Cage egomaniac pile of manure that was Fahrenheit / Indigo Prophecy or the disappointment I felt playing Dreamfall (let just make a short and enjoyable novel of your ideas instead of a painful game to play)[0]. [0] And I'll put Grey matter in the footnote because it's where it belongs.