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Still used in Unity for property drawers: http://docs.unity3d.com/Manual/editor-PropertyDrawers.html http://docs.unity3d.com/Manual/editor-PropertyDrawers.html
by kevingadd 12y ago
Still used in Unity for property drawers:
http://docs.unity3d.com/Manual/editor-PropertyDrawers.html http://docs.unity3d.com/Manual/editor-PropertyDrawers.html
Not sure how much they use it elsewhere, though. It's possible they phased out the other uses.
- seanmcdirmid 12y agoHmm...It seems that at least they still are using it: http://issuetracker.unity3d.com/product/unity/issues?category=imgui http://issuetracker.unity3d.com/product/unity/issues?categor... I read somewhere that the plan was to migrate away from it, a long time ago (2/3 years back?), so perhaps they just decided not to.
- DonHopkins 12y agoOh they're definitely migrating away from it, because it was pretty terrible. Whether it was terrible because it was a bad implementation, or because it was a bad idea, or because Unity is an editing tool and its users expect a more "retained mode" approach that enables them to build UIs without writing code, is an interesting discussion, but Unity is through with immediate mode UIs, and trying to bury it. Their new stuff is very nice, and leverages many things about Unity's editor and graphical capabilities, but it's certainly not minimal. http://blogs.unity3d.com/2014/05/28/overview-of-the-new-ui-system/ http://blogs.unity3d.com/2014/05/28/overview-of-the-new-ui-s...
- seanmcdirmid 12y agoInteresting, thanks for sharing! I think immediate mode done right could be very liberating, but it requires some more work to get there.