3 ms·
The swipe to unlock patent sure does sound like a simple slide door bolt with "do it on a computer" tacked on. Where's the invention here? http://www.amazon.co
by asadotzler 12y ago
The swipe to unlock patent sure does sound like a simple slide door bolt with "do it on a computer" tacked on. Where's the invention here?
http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Dtools&field-keywords=slide%20surface%20door%20bolt http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3D...
- CamperBob2 12y agoApparently, if pro-patent advocates are to be believed, this arcane knowledge would be lost to the mists of time if we didn't grant Apple a twenty-year monopoly in return for their deigning to disclose it, Prometheus-like, to us poor mortals.
- gnarbarian 12y agoAs stupid the "slide to unlock" patent is. Copying it is even dumber. There are numerous equally user friendly ways to unlock a phone. What Samsung does to Android cheapens the user interface and generally makes it worse. Regardless, they should NOT be sued for it.
- deong 12y agoI don't care who's "dumber". Samsung copying the idea doesn't change the legal system for everyone else. Apple patenting and suing everyone for ridiculously obvious "ideas" does. Samsung's software designers may be cheap hacks, but they're (inadvertently) serving the same good that Newegg serves. Both are infringing patents that make the world a shittier place and refusing to settle. The only difference is that Newegg does it out of righteous indignation rather than rank incompetence. Either way, the correct party to root for should be obvious.
- gnarbarian 12y agoNot sure why I'm getting downvoted into oblivion that's the sentiment that I have as well.
- ken47 12y agoThe invention: a novel method that enables the enrichment of shareholders at the cost of the progress of mankind.
- sitkack 12y agoIf only Apple had gone full skeuomorphic on this, the fraud would have been exposed sooner.
- aptwebapps 12y agoThe first Castlevania game for the DS [1] had a system where you used the touch screen (with a stylus) to draw "runes" (simple patterns like a triangle or square) to either a) defeat bosses or b) unlock doors. This might seem a bit cute, but it covers the basic idea to me. The game was released in 2005 and I believe Apple's first patent on slide-to-unlock was filed in 2009. 1 http://en.wikipedia.org/wiki/Castlevania:_Dawn_of_Sorrow http://en.wikipedia.org/wiki/Castlevania:_Dawn_of_Sorrow