6 ms·
>he/she is using the same procedure: assume axioms; make hypothesis; prove or disprove using observations, deduction/induction; repeat till you have reached you
by superuser2 12y ago
>he/she is using the same procedure: assume axioms; make hypothesis; prove or disprove using observations, deduction/induction; repeat till you have reached your goal
Absolutely! This problem-solving process is very similar to what we were asked to do in physics and chemistry on a nightly/weekly basis. I've found chemistry problem sets to be very similar to programming.
However, what you describe is not math, not as it is taught anywhere between first grade and Calc III. Being "good at math" is exactly equal to being good at manipulating symbols (first numbers, then variables) according to a memorized set of rules and procedures. The higher you go, the weirder the rules get. Symbol manipulation and the memorization of probability and geometry formulas are also the entirety of the "skills" represented by standardized tests of mathematics.
Programming is about coming up with the rules and procedures by which the computer should manipulate symbols. It's really completely different.
Excellent mathematical skills would make me a good compiler. Not a writer of compilers, but a compiler. Of course, that might be useful if I wanted to work on one (I'd be able to check its work by hand), but in practice, I'm that sort of work is done billions of times faster and with much greater accuracy by computers than humans anyway.
- srean 12y ago> However, what you describe is not math, [not as it is taught anywhere between first grade and Calc III] I think this is where we disagree then. That is pretty much what Euclidean geometry is, and I would indeed file that in the 'math' cabinet. Euclidean geometry has very few axioms and all of the theorems are just consequences of those axioms and choosing and applying truth preserving operations on them (in other words, reasoning, or as you called it 'problem solving'). Say you are tasked with deciding whether the angular bisectors of all triangles all meet at a point inside the triangle (In programing you may be asked to find out whether this piece of code will ever crash). You seek out theorems that you think would be useful and then try to prove or disprove them. It might turn out that the theorem wasnt useful after all, then you try to prove another theorem that you now think will be more useful. In debugging that is pretty much exactly what you do, same with ensuring properties of code: the code will not crash, the pointer will not be null etc. I was not schooled in the US but I would guess it is not that different here. > Programming is about coming up with the rules and procedures by which the computer should manipulate symbols. How do you think mathematicians come up with a set of axioms and how to operate on them ? Think about how mathematicians came to use imaginary numbers, it is quintessentially the same process, i.e. "coming up with the rules and procedures ...[to]... manipulate symbols". Is it really as fundamentally different as you make it out to be. I am hesitant to say that programming and math are one and the same, but would claim that their methods are the same, that processes in programming, no matter what application you are programming, is indeed at least a subset of the fundamental processes of mathematics. Furthermore what you are talking about is one aspect of programming, the synthesis part of it. The other is debugging or the deductive aspect of it. It is no less of a part of programming, and again the methods are indeed the same. Whether you call them theorems or not, whether you write them with symbols on paper or not, when you are debugging you are indeed manipulating symbolic objects, and proving or disproving theorems based on rules, exactly like in math, example: "if my assumption about initial conditions and the function foo() is correct then 'a' ought to be 42. If it is not, either my reasoning is wrong or the function implementation or the initial condition is wrong. Ok so it was not 42..." and you keep going like this manipulating your conjectures and observations using rules of mathematics, more precisely logic with '&', '|', 'for all', 'there exists'. Consider writing tests and choosing what tests to write, its the same process. Consider drawing conclusion form the tests, consider using the type-system to encode properties you desire in the code, again its fundamentally the same deal. One may be aware of it, one may be doing it implicitly without being aware of it, but regardless, its still the same process. I would argue the match with math is better than the match with sciences like Chemistry or Physics, because there the rules have been set by nature. In programming you choose the rules and try to do something interesting with those, much like in mathematics. For actual computers you do have to co-opt nature into executing those rules. ============= EDIT: @superuser2 replying here as I dislike heavily nested threads with cramped widths. > I have never been asked to do anything this in a math class. I upvoted your comment and now I understand more of where you are coming from, and it seems that there is a difference in the way math is taught in schools where you are from [I am guessing US]. We would typically do this stuff in grade 7 and it is taught in school, so anyone with a school education would be aware of this (quality of instruction varies of course, in fact varies wildly). > Geometry is an exception, as you state. However, geometry is one year of many, and was extremely easy for me. I'm talking about Algebra, Algebra II/Trig, and Calculus. I think this sheds more light. For me at least the most difficult homeworks and tests were in geometry, also the most gratifying. Most of my schoolmates would agree. I think we had geometry for 3 years (cannot remember) very lightweight compared to Russian schools. I would however encourage you to think about solving simultaneous linear equations, it is again deduction at work, the only difference is that its scope is so narrow and we know the procedure so well that we can do it by rote if we want to. We also had coordinate geometry, which was about proving the same things but with algebra, but we had this much later in grade 11. BTW post high-school 'analysis' is different though, it is not devoid of such logical reasoning but its focus is different. ..and thanks to you I now know a little bit more about the methods of Chemistry.
- superuser2 12y ago> and proving or disproving theorems based on rules, exactly like in math, example: "if my assumption about initial conditions and the function implementation is correct then 'a' ought to be 42. If it is not, either my reasoning is false or the function implementation or the initial condition is wrong. Ok so it was not 42..." Chemistry is like this. "Cadmium would be consistent with the valence electrons required for the bond to work. If the mystery element is Cadmium, then the mass would be xxx, but it's yyy, so we can rule that out..." Of course I've forgotten the specifics, but the method is just like it is in programming. I have never been asked to do anything like this in a math class. Equations are sometimes called theorems, but that's the extent to with this sort of analytical thinking ever factored into a math class up through Calculus. (There was a little of this in geometry, and a really fun two weeks in propositional logic, but geometry was still mostly formula-driven - numbers of vertices and such.) I gather that's the sort of thing Analysis is about, but I'm not talking about math for math majors, I'm talking about math as most people experience it. You memorize some formulas. You're given some formulas. You recognize the information you're given and apply the procedure you were taught to convert it to the information you're asked for. That's it. (Geometry is an exception, as you state. However, geometry is one year of many, and was extremely easy for me. I'm talking about Algebra, Algebra II/Trig, and Calculus.) Memorizing and drilling steps is not how you become good at debugging - thinking is. Holding the program in your head, tracing it, asking yourself how you would design it and then figuring out where the problems in the logic are. This is nothing close to recognizing the situation as belonging to a particular category and then blindly cranking the computation for that category of exercise to reach the answer.
- kaitai 12y ago> I have never been asked to do anything this in a math class. This is a tragic comment. It is also true. American children waste their time and their brains in American math classes for about 8 years each. They learn to multiply and maybe solve a quadratic equation. "Equations are sometimes called theorems," and that's it. And it's not getting better; as a culture, we don't understand or respect math so we don't support it. Modern mathematicians don't memorize or drill steps. We don't just find a bigger number each day by adding one. We hold our problems, trace them, ask ourselves how the proof should be designed and figure out where the problems in the logic are. If you've got 2n points in a line, how many ways can you draw a curve from one point to another such that you match them all up and none of the curve intersect? What about if they're in a circle -- is the answer different? How do you characterize a straight line if you're in a non-Euclidean surface? What's the right definition of straight -- should straight mean "direction of derivative is in direction of line" or "shortest distance" or what? And if we're talking about points on a grid, how should distance be measured anyway? Do we have the right definitions to solve our problem? Distance from streetcorner to streetcorner by cab in Manhattan is different than distance as the crow flies is different than "distance" through time and space; how are the concepts consistent, then? Formulas are just shorthand for relationships. We don't teach students the relationships or the thinking in the US. That's why my Romanian advisor would ask our graduate algebra class, "You should have learned this in high school, no? No... Hmph." American school math is like prison, a holding cell until release that merely increases the likelihood you'll do poorly in the future.
- j2kun 12y ago> not as it is taught anywhere between first grade and Calc III This is the problem when most programmers talking about math. Everyone seems to think that math after Calculus is just more abstract versions of calculus, with more complicated symbols and more complicated rules for manipulating those symbols. I once talked to an engineering student who, after founding out I'm a mathematician, boasted to me that he took both differential equations classes, so he was going to tell me some cool things about math. I was sitting with my friend who is getting her PhD in dynamical systems; the irony was rich and totally lost on him. Anyone who says "being good at math is exactly equal to being good at manipulating symbols" is completely ignorant. I suggest you update your beliefs about mathematics, because right now you're the butt of the irony.
- superuser2 12y agoThe qualifier was important. If, by arguing that math skills are important to programming, you mean "skills in post-Calculus math" than say so. If you say "math," people will continue to believe that you mean math in the way that they experienced it, i.e. math ending at or shortly after calculus. Lots of mathematicians freely admit that they're terrible at computation. Which is precisely my point - the two represent different skills. Being good at symbol manipulation (i.e. "math" as represented by your high school transcript, SAT, ACT, and college transcript if not a math major) is not a determinant of your aptitude as a programmer. Is it useful to study math beyond calculus? Of course! I know (abstractly) that things like the typed lambda calculus and set theory exist and are the foundation for much of what we do. However, it is ignorant to talk about these things like they're related to your aptitude for pre-Analysis math. But what it isn't is rational to to use performance in lower math classes to screen (computer science undergrad applicants|interns|programmers), or to encourage people to choose or not choose programming as a career path based on their performance in mathematics classes. Basically, I side with Lockhart's Lament. https://www.maa.org/external_archive/devlin/LockhartsLament.pdf https://www.maa.org/external_archive/devlin/LockhartsLament....
- j2kun 12y agoYour comment made it very unclear whether you believed what you were saying about mathematics or not. Rereading, it still seems like you think conjecture and proof is more like physics than math. And you claim that math is irrelevant to compiler design. It's not "abstractly" relevant, it's directly relevant. Parsing is formal language recognition. Register allocation is literally graph coloring. These things are not third-generation applications of mathematics. You seem to think that mathematics makes you good at computing, when in truth most mathematicians are bad at computing things by hand. The root misunderstanding might be that most people wouldn't know math if it hit them in the head, but changing my definition of math to fit their misconceptions is certainly not going to fix the problem. I would even prefer it if people thought, "math? yeah I have no idea what goes on in that subject" to what you describe. Because distinguishing between "math" and "post-Calculus math" (the latter of which is almost all of math) won't help anyone.