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The larger point was not just about individual motions, but choreographing many together to create one cohesive action that guides the eye to the relevant part
by PStamatiou 12y ago
The larger point was not just about individual motions, but choreographing many together to create one cohesive action that guides the eye to the relevant part of the screen requiring attention.
- seanmcdirmid 12y agoMany cases for motion are typical and should be handled in the toolkit/design language directly; I don't think the world can handle a hundred arrow button animations or simple page transitions. For niche cases, you might need a motion expert (e.g. an animation designer on a larger design team) or become one yourself. Prototyping in AfterEffects is a bit overkill though. Processing and Flash have been used for prototyping via tweening for more than 5 years now.