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The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and h
by programminggeek 12y ago
The one thing that nobody seems to appreciate when it comes to pushing forward towards retina displays is just how many more pixels, how much more memory, and how much slower everything is on the same hardware.
Yet, anyone who has ever been a gamer knows that changing your resolution has a huge impact on your FPS.
It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, and not have serious performance problems in terms of responsiveness.
I'm sure Microsoft can get a lot of this fixed and they will, but like the smartphone revolution, sometimes you have to wait for hardware to catch up with software or you have to write the software to take full advantage of the hardware.
- LordIllidan 12y agoAgreed, and it's not limited to Microsoft. The iPhone 4 and the iPad 3 both had 2x the resolution of their predecessors but barely managed to keep the same level of performance.
- TulliusCicero 12y agoCorrection: 2x in each dimension, so actually 4x the total resolution.
- programminggeek 12y agoThat's one reason Apple kept the iPad 2 around for so long. It still performs really well and for most users that makes a bigger difference than higher resolution.
- neltnerb 12y agoAs someone who is not a gamer, I am curious -- why is it not the GPU that is the most critical when talking about the FPS and refresh rate for things like pen input? Is the issue that the CPU is "in the loop"? Is this a matter of the built in graphics on the Haswell chips not being quite good enough for this application, or is it actually the CPU? I mostly wonder because I've found the improvements to the GPU in the Haswell processors to be game changing. I can use Solidworks reasonably well on my core i5 laptop! The idea of doing that with integrated graphics on any other computer would have been laughable. Will a faster CPU really improve this (i7 vs i5)? Or is it a matter of getting a higher end GPU attached to the same CPU (i3 with more powerful integrated GPU)?
- rhizome 12y agoIt's really a question of faster motherboards.
- neltnerb 12y agoWait, really? What is the bottleneck on the motherboard?
- moron4hire 12y agobus speed.
- rhizome 12y agoIt sits between the GPU and the display.
- skyebook 12y agoThe problem was traditionally the link between the northbridge (which connects connects the CPU and RAM) and the southbridge (handles peripheral connections like SATA, PCI, PCI-E, etc) components of the motherboard. Intel has now changed their architecture in the last 4 or 5 years to be a single Platform Controller Hub where the CPU provides the functionality previously found in the northbridge chip. In this particular case, a "faster motherboard" might have helped with pushing updates to the GPU faster, though my guess is that graphics memory becomes the concern with double the resolution (which in turn needs to have updates pushed by the CPU, so it could help anyway)
- danudey 12y agoIn modern Intel processors (especially in portable devices), the GPU is integrated on the CPU die, so pushing updates doesn't count (unless you count pulling data from main memory to provide to the GPU).
- bratsche 12y agoDon't these things use Intel GPUs that are on the CPU?
- al2o3cr 12y ago"It is foolish to think that Microsoft can make the screen much higher resolution, have a similar chip, and not have serious performance problems in terms of responsiveness." Sure. It's not, however, foolish to wonder why they'd RELEASE a laggy device. Hoping that an already small market will shell out $1000+ for a device that might get a future SW update to work as well as the last model is ridiculous.