4 ms·
Lots of work, especially for English (as opposed to Japanese which has many fewer possible morae/sounds [1]). I've made a number of (as yet unreleased [2]) song
by btown 12y ago
Lots of work, especially for English (as opposed to Japanese which has many fewer possible morae/sounds [1]). I've made a number of (as yet unreleased [2]) song covers with the Kumi Hitsuboku English voice bank [3], which boasts the most expressive English reclist ("recording list" of individual recorded syllable fragments) I've seen. To get believable pronunciation, you can't just one-to-one map between a note and a pitch-shifted sound. Many syllables need to be broken into one note containing the starting consonant and the held vowel, sometimes another note containing a vowel transition (for example, the long "i" needs to be broken into a short "a" and a long "e"), and another note containing the end of the word (a vowel blended into a consonant). And in English, sometimes you need to work the previous word into the first note: for instance, "come on" becomes "ka," "ma," "a n" in Kumi's aliased reclist.
UTAU doesn't do anything algorithmic to help with these word-splitting tasks; even if it could, there's a lot of nuance and judgement that depends on everything from the tempo to the specific vocalist's pronunciation. For instance, the word "slam" is actually best rendered as "sle, e m" when working with Kumi because the "a" sound is more hollow, and the point at which you switch from the "sle" to the "e m" depends a lot on context. A 2-minute song with chorus and verses can take hours to get perfect.
And of course, pronunciation is only the beginning. Mitchie M (one of the most highly regarded vocaloid artists, mentioned elsewhere in this thread) stated in an interview that he can spend up to 2 weeks programming intonations for rap segments in his songs. [4] It's very interesting to think about how spoken word would be coded as pitches, and how we are able to detect deviations from common pitch-patterns as "unnatural" when listening to spoken passages.
[1] See http://en.wikipedia.org/wiki/Katakana http://en.wikipedia.org/wiki/Katakana
[2] Why unreleased? Still working on making lyric videos to accompany the recordings; for that, I need to shut down my VMs to launch After Effects, and I can't justify procrastinating that much!
[3] Links at http://utau.wikia.com/wiki/Kumi_Hitsuboku http://utau.wikia.com/wiki/Kumi_Hitsuboku
[4] https://www.facebook.com/vocaloidism/posts/568055823290010 https://www.facebook.com/vocaloidism/posts/568055823290010
- e12e 12y agoThanks for your very informative comment. The note on katakana isn't very helpful -- but Japanese does indeed have quite few phonemes, 21 according to various random searches (sounds about right). Spanish has 24, French 34 and English 44 according to [1] (No source for Japanese). Apparently Cantonese has 609-630 or so (due to being a tone language). Actually that number for English sounds a bit high, I believe 40-41 is more reasonable. Perhaps it includes "all" dialects of English. [1] http://perso.limsi.fr/mareuil/publi/1209.pdf http://perso.limsi.fr/mareuil/publi/1209.pdf
- bane 12y ago> Apparently Cantonese has 609-630 or so (due to being a tone language). My completely non-Chinese intuition (and having asked the question a couple times to native speakers, including a couple who speak Cantonese), is that the number of phonemes for tonal languages tends to reduce vastly when singing. Since you can't hold a tune and produce tones at the same time.