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I think the median for "free" apps with IAPs would almost always be 0. My guess is that the vast majority of people don't pay anything with a small minority mak
by avalaunch 12y ago
I think the median for "free" apps with IAPs would almost always be 0. My guess is that the vast majority of people don't pay anything with a small minority making up the bulk of the app's profits.
What you really need is a value that represents that amount you need to pay to actually enjoy the app which would be a lot harder to quantify.
- redler 12y agoThat's a good point. So, perhaps two numbers: percentage who pay, then median for those who do.
- aikah 12y agoThat's absolutely what our stats say.A tiny portion of players will spend a crazy amount of money in IAP,while the great majority will never pay anything.The "free" app is kinda subsidized. Doesnt excuse dirty IAP tricks,you can choose the IAP model and still let most users have a great experience even without paying.
- MBCook 12y agoIf you showed the average, but only the average people who have paid something, do you think that would give reasonable numbers?
- Jach 12y agoWhy not just show a graph of the whole distribution, sorted by amount spent? It's 2014; single-number summaries can sometimes be useful, but it's not required to use them now we have computers and can work with the full data set.