2 ms·
$60 is a misnomer. Games don't cost $60, just like movies don't cost $15/viewing. Games cost $60 for those that want to play them at release time. Gamers who ca
by macspoofing 12y ago
$60 is a misnomer. Games don't cost $60, just like movies don't cost $15/viewing. Games cost $60 for those that want to play them at release time. Gamers who can wait, will pay anywhere from $5-$30 for AAA titles. The economics of games have shifted and new categories have opened up (e.g. freemium) but this kind of pricing is quite reasonable, and I don't really see the author's point.
Furthermore, what's the alternative? Mobile, as a platform, has been out in force for a few years now, and though there are a few gems, I've been largely disappointed with it. Mobile gaming hasn't really evolved into producing true, quality AAA titles.
- georgeecollins 12y agoThat's part of the problem. The game publisher gets like $30 of that first sale, which for some game represents 10 users when you include the people who buy it used. So the people that fund the game get ~$30 for the game and Gamestop makes $100+. At some point gamestop needs to fund games to keep their business model afloat. It's better for the publisher to make an online game that can't be resold.
- macspoofing 12y agoI was actually thinking digital sales, like steam and the xbox online store etc. This is a good model. It feels like a healthy ecosystem. Released games are at the $60-70 price-point, which decreased as they gradually migrate into the long-tail of sales. Gamestop lucked out this console generation when Microsoft caved. I sincerely believe they won't be so lucky next gen.
- egypturnash 12y agoShit, I got a ton of fun out of Skyrim and paid absolutely $0 for it - it was a pack-in when I bought my 360 late in the console's lifecycle. Oh wait I paid $7 for it when I decided to port my save files from the 360 to my computer and futz around with mods. Either way. Lots of fun for not very much because I didn't care about playing it when it was the hot new thing.