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I already had a feeling we were essentially arguing the same thing... Yes; the managed time approach in Glitch is very interesting and indeed a competitor towa
by mtrimpe 12y ago
I already had a feeling we were essentially arguing the same thing...
Yes; the managed time approach in Glitch is very interesting and indeed a competitor towards addressing the same problem I originally raised.
The core of my original statement/problem definition was that real mutable state, i.e. throwing away history by default, was no longer the smart thing to do given current hardware.
From what I can tell you would also agree with that...
- seanmcdirmid 12y agoI would, but it doesn't necessarily have to happen with persistent data structures, and I would also argue that they aren't really sufficient (the history has to be useful, after all). They are convenient, and I'm using trees in my current implementation.