2 ms·
Kojima used the same sort of stuff to make metal gear solid 2, they gathered sketches around and debated what ideas were good or not. I still strongly believe
by jokoon 13y ago
Kojima used the same sort of stuff to make metal gear solid 2, they gathered sketches around and debated what ideas were good or not.
I still strongly believe ideas should be gathered around and discussed. There was a voting website about gaming ideas once, it's gone now but this was exactly what made half life not only a very interesting gamedev platform, but a pillar of how successful games should be made.
Of course it's not easy to make people work in those conditions, because it's always asking people to make compromises, but if you can make it work it's obviously a recipe for success.
My only wish for a game company is to do that on a game with a long term cycle, like blizzard game usually are. That was a game can be constantly improved and worked on.
The article says at the end
> Engineers are really slow.
That's why I think that sometimes, a game engine need to freeze its hardware requirements for a while, and let developper improve the game as time pass. 3D engines are hard, and most of the time, when a 3D engine upgrade is planned, all previous work is dumped, and engineers start from scratch, again. It's tricky for a game business model, but I wish game were developed like google release new products in an endless beta stage.
- joshvm 13y agoYou're essentially describing a console: a system with fixed hardware requirements that will last for several years. That's the ultimate advantage of being a console dev - you have no variation in hardware whatsoever* and if your game works in the studio, you can be 99% sure it will work on any identical console in the field. And generally throughout the lifespan of the hardware, the games get progressively more advanced as the developers learn how to fiddle the hardware to do what they want.] *not totally true, but ignoring things like disc space and peripheral availability (like the SNES coprocessors - even then they were in-cart!) all consoles can be considered equal.